Advertise Mobile SDKs Books Events Forum News Social Networking Support Us
Follow @iphonedevsdk on Twitter

Mockup & CodeGen, iPhone & iPad
($9.99)

Make your own iPhone apps
and run them live!
(free)

Manu
($0.99)

Want your application or service advertised on iPhone Dev SDK?

Go Back   iPhone Dev SDK Forum > Business Forums > Business, Legal, & App Store

Reply
 
LinkBack Thread Tools Display Modes
Old 09-05-2010, 07:14 AM   #1 (permalink)
Registered Member
 
Join Date: Sep 2010
Posts: 1
Post in-app payment question: charging per-use for premium content

Hi friends,

I am developing a business model for a new app that would allow users to access premium content within a number of locations inside the app. I am looking for some help because like most entrepreneurs, I tend to have my head in the clouds far too often. I need to know if my dream-model for billing users can be coded and implemented in reality. So I have two questions:

1) Is it possible to charge for premium content, for each location in the app, each time you want to use it?

For example, users would open the app, open a location from a list, and have the option to access premium content at that location--for a one-time fee. Additionally, if a user switches locations in the app, they would have to pay the fee again to access that newly-chosen location's premium features. Ideally, if the user closes the app and reopens it more than 12 hours later, they would have to pay the fee again to open any premium stuff they previously paid for.

2) Is it possible to charge for premium content, for each location, by amount of time people spend using it?

For example, users would open the app, open a location from a list, choose to access premium content, then enter the number of hours they wish to access the premium content, and finally, pay for the selected number of hours. Once their hours are used up, they would be forced to log out of the premium content or prompted for more cash, like an arcade game.

Your input is very appreciated.
terrible_tiki is offline   Reply With Quote
Old 09-06-2010, 12:16 AM   #2 (permalink)
Registered Member
 
Join Date: Jun 2009
Posts: 916
Default

Sure it's possible, for example check out the game Eliminate, users can purchase more "energy" to level up faster and the energy runs out. They can buy as much or as little as they want at a time. You want to read up on the in-app purchase known as "consumable".
lukeca is offline   Reply With Quote
Reply

Bookmarks

Tags
billing, in-app purchase, in-app upgrade

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



» Advertisements
» Online Users: 268
18 members and 250 guests
14DEV, ADY, ArtieFufkin10, Dani77, HemiMG, IphoneSdk, jakerocheleau, JasonR, jimbo, MACralik, NSeven, prchn4christ, Rudy, silverwiz, spiderguy84
Most users ever online was 1,187, 10-11-2011 at 08:09 AM.
» Stats
Members: 158,885
Threads: 89,230
Posts: 380,767
Top Poster: BrianSlick (7,129)
Welcome to our newest member, bookesp
Powered by vBadvanced CMPS v3.1.0

All times are GMT -5. The time now is 02:56 PM.
Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0