Advertise Mobile SDKs Books Events Forum News Social Networking Support Us
Follow @iphonedevsdk on Twitter

Interface 2, Advanced iOS
Mockup & Code Gen
($9.99)

Make your own iPhone apps
and run them live!
(free)

Pic Frame Dynamo: Photo Editing
($0.99)

Abiliator
($1.99)

Want your application or service advertised on iPhone Dev SDK?

Go Back   iPhone Dev SDK Forum > Business Forums > Business, Legal, & App Store

Reply
 
LinkBack Thread Tools Display Modes
Old 07-30-2010, 01:52 PM   #1 (permalink)
Registered Member
 
Join Date: Jul 2010
Posts: 94
BillSmith is on a distinguished road
Default What do you think the AppStore Business will be like in the next year or 2 year?

What do you think the AppStore Business will be like in the next year or 2 year from now?

In here, I am not talking about developer earn pocket money. I am talking about real business not hobby business.
BillSmith is offline   Reply With Quote
Old 07-30-2010, 03:01 PM   #2 (permalink)
Registered Member
 
Join Date: Jun 2009
Posts: 557
Joseph Nardone is on a distinguished road
Default

Quote:
Originally Posted by BillSmith View Post
What do you think the AppStore Business will be like in the next year or 2 year from now?

In here, I am not talking about developer earn pocket money. I am talking about real business not hobby business.

I used to think that it was going to be OK as I could keep writing new apps and make money off of the residual ad and/or sales income from my old ones. Then I learned that Apple changes OS's at least twice per year and that you need to upgrade any old apps so that they will work and/or make money again. This means there is a limit to the number of apps that can be maintained per employee/developer.

I made the mistake of not updating all of my iOS 3 apps before the release of iOS 4 only to find out that the advertising SDK's that I was using no longer worked.
Joseph Nardone is offline   Reply With Quote
Old 07-30-2010, 04:18 PM   #3 (permalink)
Registered Member
 
Join Date: Dec 2009
Posts: 188
Meoz is on a distinguished road
Default

I read Apple is removing all apps from developers that haven't renewed their developer license. Is this new? If I'm not mistaken apple used to keep all apps in the store even the ones from developers that did not renew their license?
Meoz is offline   Reply With Quote
Old 07-30-2010, 09:45 PM   #4 (permalink)
Registered Member
 
Join Date: Sep 2009
Posts: 109
WRXFlyer is on a distinguished road
Default

Quote:
Originally Posted by Meoz View Post
I read Apple is removing all apps from developers that haven't renewed their developer license. Is this new? If I'm not mistaken apple used to keep all apps in the store even the ones from developers that did not renew their license?
Nope, not new. You don't pay your annual fee, your apps get yanked. This is a good thing IMO as it will lead to the culling of crapps that are just wasting space.
WRXFlyer is offline   Reply With Quote
Old 07-31-2010, 12:17 PM   #5 (permalink)
almostfunnydev
iPhone Dev SDK Supporter
 
rocotilos's Avatar
 
Join Date: Oct 2009
Age: 34
Posts: 3,015
rocotilos is on a distinguished road
Default

I second what Joseph said. It is tough to even maintain 10 apps (if you are individual independent dev). I am pushing udpates (to increase features etc), but at the same time, have to be ready to push for updates that is required due to OS update. Recent OS4 is making almost all of my apps to be crashing/non function(some feature), while it was totally OK in OS3.x.

It's gonna be tough. But since I love to code and create apps, no complains from me.
rocotilos is offline   Reply With Quote
Old 07-31-2010, 02:21 PM   #6 (permalink)
Registered Member
 
Join Date: Feb 2010
Posts: 99
maverick0 is on a distinguished road
Default

My 2 cents
=========

Categories and niches will get more diluted as new developers join the App Gold Rush. The same revenue will be shared by more devs.

Customers will demand more for their buck.

Apple will enforce more rules on particular niches (seeing changes in mine already).

More free apps with ads will come out than paid ones.
maverick0 is offline   Reply With Quote
Old 07-31-2010, 03:58 PM   #7 (permalink)
Registered Member
 
Join Date: Dec 2009
Posts: 188
Meoz is on a distinguished road
Default

The number of apps in the store will keep rising as long new developers don't realize that the App gold rush is long over.
Meoz is offline   Reply With Quote
Old 07-31-2010, 09:38 PM   #8 (permalink)
Registered Member
 
DonomaGames's Avatar
 
Join Date: Oct 2009
Location: New York
Posts: 242
DonomaGames is on a distinguished road
Default

2011 will be the year that developers realize it's hard to make a buck in the App Store. Their revolutionary game/app they were working on for 6 months was released and now making them $10/day.

Fewer and fewer people post about how their weekend project made them 1/4 million dollars and more and more people post about how they lost a year's worth of wages and more.

The number of developers exiting the store equals the number of new developers entering the store. # of apps available increase linearly, but # of apps abandoned by devs increase at the same rate. More and more developers try to recoup some of the losses by trying to sell their source code.

There will be no spectacular crash or implosion. The App Store will continue to chug along and let Apple boast about their 1/2 million apps while developers quietly go back to regular programming jobs.
__________________
Donoma Games

Last edited by DonomaGames; 07-31-2010 at 09:40 PM.
DonomaGames is offline   Reply With Quote
Old 08-01-2010, 05:58 AM   #9 (permalink)
Registered Member
 
Join Date: Nov 2009
Posts: 62
beginer2007 is on a distinguished road
Default

Quote:
Originally Posted by DonomaGames View Post
2011 will be the year that developers realize it's hard to make a buck in the App Store. Their revolutionary game/app they were working on for 6 months was released and now making them $10/day.

Fewer and fewer people post about how their weekend project made them 1/4 million dollars and more and more people post about how they lost a year's worth of wages and more.

The number of developers exiting the store equals the number of new developers entering the store. # of apps available increase linearly, but # of apps abandoned by devs increase at the same rate. More and more developers try to recoup some of the losses by trying to sell their source code.

There will be no spectacular crash or implosion. The App Store will continue to chug along and let Apple boast about their 1/2 million apps while developers quietly go back to regular programming jobs.
Great analysis. I always wondered how long we should project the residual income for our apps. Another year? 2 years? 5 years?
beginer2007 is offline   Reply With Quote
Old 08-01-2010, 11:05 AM   #10 (permalink)
Registered Member
 
Join Date: Jun 2009
Posts: 557
Joseph Nardone is on a distinguished road
Default

Quote:
Originally Posted by beginer2007 View Post
Great analysis. I always wondered how long we should project the residual income for our apps. Another year? 2 years? 5 years?
See my post above. Apple changes OS's twice per year so you will need to re-program/update any old app about that often. You can not count on any residual income for any app that you are not willing to maintain.
Joseph Nardone is offline   Reply With Quote
Old 08-01-2010, 11:28 AM   #11 (permalink)
Registered Member
 
DonomaGames's Avatar
 
Join Date: Oct 2009
Location: New York
Posts: 242
DonomaGames is on a distinguished road
Default

Quote:
Originally Posted by beginer2007 View Post
Great analysis. I always wondered how long we should project the residual income for our apps. Another year? 2 years? 5 years?
Quote:
Originally Posted by Joseph Nardone View Post
See my post above. Apple changes OS's twice per year so you will need to re-program/update any old app about that often. You can not count on any residual income for any app that you are not willing to maintain.
One of my games from 2008 is still bringing in respectable income. However, I had to update it 8 times with 1 complete graphics overhaul and 1 update to make it universal, and spent several thousand on marketing to revive the app. So while technically residual income has lasted 2 years, I've had to invest a decent amount of resources to keep it going.

Most of my apps die off after the first 3-6 months. I have a lot of apps that are only bringing in $0-$5/day now. If you're already in the app store, then you already know this. If you're looking to enter, heed Joseph's warning.
__________________
Donoma Games
DonomaGames is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



» Advertisements
» Online Users: 343
19 members and 324 guests
apatsufas, baja_yu, Domele, habitatus, hussain1982, ilmman, imac74, ipodphone, JamesCahall, JmacDotOrg, Kirkout, pipposanta, pposthoorn, QuantumDoja, revg, SillyHoney, Wikiboo, wuheshun
Most users ever online was 1,387, 04-10-2012 at 04:21 AM.
» Stats
Members: 175,641
Threads: 94,106
Posts: 402,845
Top Poster: BrianSlick (7,990)
Welcome to our newest member, JmacDotOrg
Powered by vBadvanced CMPS v3.1.0

All times are GMT -5. The time now is 02:38 PM.
Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0