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Old 08-23-2010, 10:01 PM   #151 (permalink)
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just got motion player lite approved, my first iad app. How often does the iAd stats page refresh its stats?
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Old 08-23-2010, 10:10 PM   #152 (permalink)
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Originally Posted by Tambourin View Post
Anyone else having noticed that the eCPM in UK is much much lower than in US?
Thats because only developer iAds are shown there still. None of the big names are getting impressions in the UK.
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Old 08-23-2010, 11:12 PM   #153 (permalink)
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Woo! already made a dollar
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Old 08-24-2010, 11:31 AM   #154 (permalink)
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Quote:
Originally Posted by mlfarrell View Post
just got motion player lite approved, my first iad app. How often does the iAd stats page refresh its stats?
Seems to be once an hour or so; but I can't tell exactly.
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Old 08-25-2010, 08:19 AM   #155 (permalink)
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Seems to be once an hour or so; but I can't tell exactly.
It's about 2-3 times an hour for me
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Old 08-25-2010, 12:15 PM   #156 (permalink)
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So I can't see any iAds since I'm a canadian developer.

iAds for non-US developers looks like a frustrating experience. I have no real way of verifying if everything is working correctly since I can't even see the ads. And after long searchs on the internet, I couldn't find any canadian developer's insight on this problem.

When I look at the stats, I see impressions...I see a click-through rate of 2-4%, yet I'm not seeing more than 20 cents revenue for the day.

I keep hearing talk about devs getting $1.20 for click-throughs. Anyone in the US care to try my app and click on some ads between now and midnight tonight?

I have no ideas what kind of ads are being displayed on the iAd network right now but it would be nice to know the time and a description of the ad that was clicked-through so that I know how much the CT are paying.

As of right now, I've made 25 cents...with a 2.22% click-through and 45 imrpessions...so 1 person clicked-through...but where's the money for that click-through? Am I to believe that I got 15 or 20 cents for that CT and that 45 impressions nets me a mere 5-10 cents?

Here's the link to my app, iFace, if anyone cares to try:
iFace - Silliness in the Palm of Your Hands for iPhone, iPod touch, and iPad on the iTunes App Store

Last edited by Picklefoot; 08-25-2010 at 12:20 PM.
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Old 08-25-2010, 12:43 PM   #157 (permalink)
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Originally Posted by Picklefoot View Post
I keep hearing talk about devs getting $1.20 for click-throughs.
Ads from big names like Nissan will give you around $1.20 per click but developer iAds will give you pennies.
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Old 08-25-2010, 12:57 PM   #158 (permalink)
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Quote:
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Ads from big names like Nissan will give you around $1.20 per click but developer iAds will give you pennies.
I'm thinking my problem is that, considering my app was developed for children and teens, I opted out of ads that target above 16 (or is it 18?). I suppose that was a monumental mistake considering:

a) people are saying that there are very little ads on the iAd network
b) at least some of these ads target adults (i.e. Nissan?)
c) ads that target adults (Nissan) is where the money is

So...is there a way to reverse this decision? I don't remember but I seem to recall getting a message saying that I wouldn't be able to go back on this decision when I was setting iAds up for iFace. Am I wrong? Do I simply need to release an update to enable iAds with no restrictions on ads?


This is funny and sad...I used to make 20 times more money when my app was $0.99...I thought maybe making it free (ad-supported) would allow tons more people to download this app and generate at least as much or more money but it turns out I was totally wrong (not wrong about tons of people downloading the app but wrong about making as much money or more).

And now that the app has been free for some time now, going back to $0.99 may be detrimental. People won't want to pay for an app that was free.

As of right now, anyone that is not in the US is getting a freebie app...I'm getting zero in return. And the people in the US are getting a free app an average of 97% of that crowd aren't clicking on my ads.

So far I feel like iAds is just a bunch of bullshit. :P

Last edited by Picklefoot; 08-25-2010 at 01:14 PM.
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Old 08-25-2010, 01:34 PM   #159 (permalink)
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This is funny and sad...I used to make 20 times more money when my app was $0.99...I thought maybe making it free (ad-supported) would allow tons more people to download this app and generate at least as much or more money but it turns out I was totally wrong (not wrong about tons of people downloading the app but wrong about making as much money or more).
I also made a free version of my $0.99 app. Fortunately, I did not remove the paid version. After a few days, I did not see ant income despite good download so I halted the free version. When and if the ad income on my other apps shows improvement or the sales on the paid one decline, I put the free app back on market. Interesting enough, after I pulled the free app, the sales for the paid app increased compared to sales before the free app.
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Old 08-26-2010, 03:41 AM   #160 (permalink)
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I added a new game Attack Balls free on the App Store. On the first day my game was the first in the Releases tab in all the games. 2000 people downloaded it and I earned $3 for the whole day. I think it's not worth using iAd Network at all By the way, my iAd includes adults > 17 Nevertheless, I think it's very very bad. 2500 requests(700 impressions - clicks) earned $3. It's unbelievable

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Old 08-26-2010, 03:58 AM   #161 (permalink)
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Quote:
Originally Posted by Picklefoot View Post
I'm thinking my problem is that, considering my app was developed for children and teens, I opted out of ads that target above 16 (or is it 18?). I suppose that was a monumental mistake considering:

a) people are saying that there are very little ads on the iAd network
b) at least some of these ads target adults (i.e. Nissan?)
c) ads that target adults (Nissan) is where the money is

So...is there a way to reverse this decision? I don't remember but I seem to recall getting a message saying that I wouldn't be able to go back on this decision when I was setting iAds up for iFace. Am I wrong? Do I simply need to release an update to enable iAds with no restrictions on ads?


This is funny and sad...I used to make 20 times more money when my app was $0.99...I thought maybe making it free (ad-supported) would allow tons more people to download this app and generate at least as much or more money but it turns out I was totally wrong (not wrong about tons of people downloading the app but wrong about making as much money or more).

And now that the app has been free for some time now, going back to $0.99 may be detrimental. People won't want to pay for an app that was free.

As of right now, anyone that is not in the US is getting a freebie app...I'm getting zero in return. And the people in the US are getting a free app an average of 97% of that crowd aren't clicking on my ads.

So far I feel like iAds is just a bunch of bullshit. :P
I agree with you completely! I have 700 impressions daily for even adults 17+ and revenue is $3. It's very very bad
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Old 08-26-2010, 09:52 AM   #162 (permalink)
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Quote:
Originally Posted by bazilsoft View Post
I agree with you completely! I have 700 impressions daily for even adults 17+ and revenue is $3. It's very very bad
$3.00 for 700 impressions is not that bad. $3.00 per 3000 requests is also pretty good, especially if you can fill the 2300 unfilled requests with another network.
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Old 08-26-2010, 10:28 AM   #163 (permalink)
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No kidding, how much are you guys expecting to make with such low request numbers?
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Old 08-26-2010, 12:28 PM   #164 (permalink)
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Default Always want more

I'll keep that in mind. Thanks you for information. I'm new to Ads
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Old 08-26-2010, 02:02 PM   #165 (permalink)
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Quote:
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No kidding, how much are you guys expecting to make with such low request numbers?
All I was expecting is that I'd make as much or more...in my case the conclusion is that making my app ad-supported was a terrible idea.

The question is not so much "how much [we were] expecting to make with such low request numbers" but rather "why are the fill rates so effin' bad?"

But then again, these questions are totally irrelevant in the face of the conclusion: when the app wasn't free, I was making 20 times more than when it is free.

I'm not going to start scratching my head as to why the request numbers are low or why the impressions are low or why nobody is clicking on ads...I'm simply going to go back to selling the app for a buck.

Although I might give Joseph's idea a fill the unfilled requests with another network. Although it's very disappointing that iAds are only available in the US and UK and that the fill rate is garbage. I expected a lot more from Apple and the iAd Network.

Hopefully things will pick up in the future.

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Old 08-26-2010, 09:48 PM   #166 (permalink)
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Originally Posted by bazilsoft View Post
I added a new game Attack Balls free on the App Store. On the first day my game was the first in the Releases tab in all the games. 2000 people downloaded it and I earned $3 for the whole day. I think it's not worth using iAd Network at all By the way, my iAd includes adults > 17 Nevertheless, I think it's very very bad. 2500 requests(700 impressions - clicks) earned $3. It's unbelievable
You only got approx. one request per download? It's like every customer started the app, took a quick look, and never opened it again.

That could be a perfectly good business model for a paid app, but not an ad-supported one.
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Old 08-30-2010, 12:16 AM   #167 (permalink)
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My fill rate reached a personal-high of 74.75% today! Nice!
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Old 08-30-2010, 12:58 AM   #168 (permalink)
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Wow some of you guys totally unrealistic expectations for iAds. Paid apps are almost always a better way to make money than ad-supported free versions.

For me, iAds performs orders of magnitude better than Admob, which I used before. I made $14 on iAds yesterday. I've made $4 in the last MONTH with Admob. I am very happy with how iAds is performing. My eCPM on iAds is $4 and my eCPM on admob is 9c.
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Old 08-30-2010, 07:41 AM   #169 (permalink)
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My fill rate reached a personal-high of 74.75% today! Nice!
How many requests? It seems to matter.
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Old 08-30-2010, 10:23 AM   #170 (permalink)
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Wow some of you guys totally unrealistic expectations for iAds. Paid apps are almost always a better way to make money than ad-supported free versions.

For me, iAds performs orders of magnitude better than Admob, which I used before. I made $14 on iAds yesterday. I've made $4 in the last MONTH with Admob. I am very happy with how iAds is performing. My eCPM on iAds is $4 and my eCPM on admob is 9c.
I have both iAd and AdMob using Adwhirl. For month of August, eCPM are $7.5 and $.96. It pays off to have both.
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Old 08-30-2010, 11:15 AM   #171 (permalink)
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I have both iAd and AdMob using Adwhirl. For month of August, eCPM are $7.5 and $.96. It pays off to have both.
I have 100% on iAd but admob is supposed to kick in if there are no iAds to show. Does this work? I noticed on admob my app is "inactive" since perhaps there are not enough ads flowing to it. Do I need to set at least 1% to admob?
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Old 08-30-2010, 11:19 AM   #172 (permalink)
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Originally Posted by mightybao View Post
I have 100% on iAd but admob is supposed to kick in if there are no iAds to show. Does this work? I noticed on admob my app is "inactive" since perhaps there are not enough ads flowing to it. Do I need to set at least 1% to admob?
Sounds like you aren't requesting to Admob at all. If your iAd fails, do you see Admob? I'm guessing no.
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Old 08-30-2010, 11:55 AM   #173 (permalink)
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How many requests? It seems to matter.
1,481 requests.
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Old 08-30-2010, 12:18 PM   #174 (permalink)
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Sounds like you aren't requesting to Admob at all. If your iAd fails, do you see Admob? I'm guessing no.
I thought that is what AdWhirl is supposed to do. But I guess not.
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Old 08-30-2010, 12:23 PM   #175 (permalink)
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I have 100% on iAd but admob is supposed to kick in if there are no iAds to show. Does this work? I noticed on admob my app is "inactive" since perhaps there are not enough ads flowing to it. Do I need to set at least 1% to admob?
I read somewhere that 100% and 0% won't work so I set it to 99% and 1%. I also have MDotM with 0% and get some request/impression.
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