When does your anti-piracy code kick in? Right the start? If your smart you'll put it in several levels deep in the game, so they don't even know it's there.
I have it sprinkled through out, but I need to rethink it and change my approach. Especially now that I'm seeing more of my apps on AppTrackr.
1. We have a report system on Apptrackr. Links that are reported by enough people goes through a moderator System to check each link.
2. If you submit "Dummy" Links, your IP will be instantly banned from Apptrackr, face it, Its a lot easier for us to ban you than you to submit false links.
3. Any sorts of "Anti-Piracy" Checks You implement are easily reversed, and most of our users know you cannot obtain their personal information through iPhone apps.
What I am trying to say, though, is that you are better off having the app in Apptrackr, which gives users a chance to test the app before buying it for themselves. And most of app developers know about the false information and shitty apps in the appstore, therefore if users really like the app, they can buy it for themselves. Consider this free advertising.
Originally Posted by Apptrackr
What I am trying to say, though, is that you are better off having the app in Apptrackr, which gives users a chance to test the app before buying it for themselves. And most of app developers know about the false information and shitty apps in the appstore, therefore if users really like the app, they can buy it for themselves. Consider this free advertising.
Does this mean that we don't find pirated applications to apptrackr.com site that offers lite version for test purpose?!?
I think almost all users that loads apps to this site don't never pay anything, if it's possible to get applications for free...