I had that same error at first too, then I realized I was uploading the binary from the Simulator not the build ran on the "device" setting.
Im uploading the binary from my "Distribution-iphoneos" folder, which was built using the "iphone devise 3.2 (base sdk)" setting from the drop down menu in xcode.
I've had an app on the market for months now and just updated to work on iPad using 3.2 Bet 5. But now what do I do?
I made the distro build and got it zipped ready to go. It does not seem to be self explanatory what I do with it. Do I simply "Update Application" and upload new binary?
But this makes no sense, as it does not ask for screenshot. Do I rename it and upload as iPad only (prefer not, like to keep my branding).
Let me know if anyone figured this out! Are previous apps that are out not allowed to be compatible with ipad and iphone?
I've had an app on the market for months now and just updated to work on iPad using 3.2 Bet 5. But now what do I do?
I made the distro build and got it zipped ready to go. It does not seem to be self explanatory what I do with it. Do I simply "Update Application" and upload new binary?
But this makes no sense, as it does not ask for screenshot. Do I rename it and upload as iPad only (prefer not, like to keep my branding).
Let me know if anyone figured this out! Are previous apps that are out not allowed to be compatible with ipad and iphone?
Help, confused!
All apps are, "out of the box" already compatible with the iPad, you dont need to do anything unless you want to. First the ipad and the iphone have different screen sizes, so your iphone app will scale up (pixel double), but this leaves black bars on the screen that frame your app. If you want it to run natively then you will need to do some conditional coding, this allows you to use your existing code, but do things slightly different from iphone to ipad. You can also duplicate your nib (.xib) file if your using interface builder and now load assets from the ipad.xib when the "universal binary" your app is launched on the ipad. And when its launched on the iphone it will load the iphone.xib.
Strange, my approved application just went "Removed From Sale". Anyone else experiencing the same thing? I was wondering that maybe it's because of the beta SDK...
Strange, my approved application just went "Removed From Sale". Anyone else experiencing the same thing? I was wondering that maybe it's because of the beta SDK...
This happened to me a few weeks ago, right after approved went right to "developer removed " and never knew why. THis was for standard 3.1.2 app.
This happened to me a few weeks ago, right after approved went right to "developer removed " and never knew why. THis was for standard 3.1.2 app.
I didn't get a response from Apple yet, but I guess my app was removed because I hadn't included the both icon files discussed above. Still it's pretty weird that at first they approved the app and then removed it later on.
I didn't get a response from Apple yet, but I guess my app was removed because I hadn't included the both icon files discussed above. Still it's pretty weird that at first they approved the app and then removed it later on.
I got a "Removed from Sale" last night at 11pm. Noticed 2 people on Twitter getting the same. I am not using a universal binary and my app was approaved for sale earlier yesterday. Not sure what is going on since apple told me nothing. Hope I still get to launch.
I got a "Removed from Sale" last night at 11pm. Noticed 2 people on Twitter getting the same. I am not using a universal binary and my app was approaved for sale earlier yesterday. Not sure what is going on since apple told me nothing. Hope I still get to launch.
Is using a Universal binary a no-no? I have been building and submitting mine as universal. (Replacing my current published standard 3.1.2 apps with the 3.2 that work on all platforms)
I got a "Removed from Sale" last night at 11pm. Noticed 2 people on Twitter getting the same. I am not using a universal binary and my app was approaved for sale earlier yesterday. Not sure what is going on since apple told me nothing. Hope I still get to launch.
My app was removed last night at 11 pm as well. o_O
By the way, did you have both the icons (48 x 48 and 72 x 72)? I didn't, and I was wondering if it was the reason for removal.
I don't need one since I'm ipad only. Just have the 72x72 and 512x512. Was yours at 11pm exacly like mine?
Perhaps they were removed because they aren't supposed to be on the app store yet? Besides, don't you have to recompile with the GA build of the SDK next week anyway? After that approval the "Ready For Sale" status will be static. I would guess anyway.
Got an emailfrom apple. They are just doing some testing. All is good
Me too.
But why don't you need to add 48 x 48 icon? The size of iPhone's icons is 57 x 57, so I was thinking that maybe that 48 x 48 icon is for some other purpose than for iPhone.
So, just to be clear, you only need to include 72x72 icon in the binary, not both 48x48 and 72x72 icons, correct?
Well, the best practice is to include both the icons - or this is how I understood the matter -, but apprarently you don't need to include both the icons to be approved.
So what do we do if our initial review process for iPad apps was accepted and stated "seed 5 approved" and now they removed it from sale
there is nowhere in there that you can upload a new binary as an update, so do we have to add the iPad application as new now??
This is messed up
I have the same problem. Yesterday I received an email asking for a GM seed build. I reuploaded the GM seed build, now I got the same email and my app status is "removed from sale".
I sent an inquiry to apple, but I was wodering if anyone had any info on this.
I have the same problem. Yesterday I received an email asking for a GM seed build. I reuploaded the GM seed build, now I got the same email and my app status is "removed from sale".
I sent an inquiry to apple, but I was wodering if anyone had any info on this.