Advertise Mobile SDKs Books Events Forum News Social Networking Support Us
Follow @iphonedevsdk on Twitter

Mockup & CodeGen, iPhone & iPad
($9.99)

Make your own iPhone apps
and run them live!
(free)

Manu
($0.99)

Want your application or service advertised on iPhone Dev SDK?

Go Back   iPhone Dev SDK Forum > Business Forums > Business, Legal, & App Store

Reply
 
LinkBack Thread Tools Display Modes
Old 03-20-2010, 06:27 PM   #1 (permalink)
Registered Member
 
Join Date: Sep 2009
Posts: 259
Default Facebook Ad Campaign

Hey all,
I just started an ad campaign for Booze Runner on Facebook. I'm sure there are people here who are curious as to whether it works, or how it works, so I'll keep you updated.

I targeted keywords iPhone and drinking, and Facebook said the average bid per click was $0.60 - $0.70 (roughly). Ouch! At those rates, I'd need greater than a 50% conversion in order to see a ROI, so I put my maximum bid at $0.15 and my daily budget a $5, just to get my feet wet and see how it goes.

It just got approved and started running, hasn't had any impressions yet, but I'll keep everyone updated.
__________________
Follow me on Twitter @imppeng

My Apps
HemiMG is offline   Reply With Quote
Old 03-20-2010, 06:44 PM   #2 (permalink)
Registered Member
 
Rudy's Avatar
 
Join Date: Mar 2009
Location: Ottawa, Canada
Posts: 1,273
Default

Wow....0.60 to 0.70 per click? That's pretty steep...
__________________
My Games:

My Blog
13" Macbook Air 1.7Ghz Core i5, 4GB DDR3, Intel HD Graphics 3000
iPhone 4S - PSPGo - 3DS - Wii - PS3 - 360
Rudy is offline   Reply With Quote
Old 03-20-2010, 06:50 PM   #3 (permalink)
Registered Member
 
Join Date: Sep 2009
Posts: 259
Default

Quote:
Originally Posted by Rudy View Post
Wow....0.60 to 0.70 per click? That's pretty steep...
yeah, I was kinda shocked at those prices for the keyword iPhone. I'm betting it isn't iPhone apps that people are bidding those prices on. I just hope $0.15 is enough to get me some impressions. Even at $0.15 I need one in ten to buy it in order to break even. I need to do something though, after starting off fairly strong it's evened out to 5-7 downloads a day for the past week or so.
__________________
Follow me on Twitter @imppeng

My Apps
HemiMG is offline   Reply With Quote
Old 03-20-2010, 08:50 PM   #4 (permalink)
Registered Member
 
Join Date: Oct 2008
Posts: 193
Default

It's really hard to get a positive ROI on conversion alone with ad campaigns. Especially with keywords related to 'iPhone'.. keep in mind the majority of people bidding on these keywords are selling iPhone accessories, where a conversion probably makes them upwards of 10$ rather than 1/2$.

However, if you are able to get a significant rise in your iTunes ranking due to the increased sales your ads drove your ad campaign might have a positive ROI overall.

Last edited by Ed99; 03-20-2010 at 08:58 PM.
Ed99 is offline   Reply With Quote
Old 03-20-2010, 08:58 PM   #5 (permalink)
Registered Member
 
Join Date: Sep 2009
Posts: 259
Default

Quote:
Originally Posted by Ed99 View Post
However, if you are able to get a significant rise in your iTunes ranking due to the increased sales your ads drove your ad campaign might have a positive ROI overall.
That's really what I'm thinking. I just added some ads for another of my apps, Drag Tree. That app seems to hover around the upper 100s in the ranking in the sports category. I'm thinking that it won't take a miracle to bump it into the top 100, and hopefully higher.

I've changed up the ads a little. I still have my .15 per click ads, but also am running a .30 for 1000 impressions ad for each app. I figure if two out of the 1000 click, then I am paying the same. The difference is that .60 is the recommended amount per click, and .30 is the recommended amount per 1000 impressions. So by bidding .30 I am actually in the zone I need to be in, instead of a 1/4 of where I need to be.

I'm gonna try to create an ad for KingDrinker, but it is a drinking game, and I'm not sure Facebook will accept the ad. That app almost consistently gets no downloads, but has a 4 star average in the reviews, so I think it just needs some exposure. Pushing an app that gets almost no sales is a good way to track the conversions from Facebook ads. I just have to wait a bit for the price change back to $1.99 to go through. I can't see spending ANY money to promote a $0.99 app.
__________________
Follow me on Twitter @imppeng

My Apps
HemiMG is offline   Reply With Quote
Old 03-21-2010, 09:53 AM   #6 (permalink)
Registered Member
 
Join Date: Sep 2009
Posts: 259
Default

Well, the numbers for the first day don't look all that impressive. I only got 1 impression on the cost per click ad, and it didn't get a click. The cost per impression ad showed 24,000 times and got clicked 8 times.

Booze Runner's sales for the past five days leading up to the ad were, 7, 8, 5, 5, and 6. Then today, after yesterday's ad run, the sales were 7. Hardly a noticeable increase, if you consider it an increase at all. Of course it is possible, although unlikely, that a lot of those sales came from Facebook and the app would have performed really poorly without it. It will take a few more days to see what the real effect is. I'm going to give the campaign a week regardless of what happens, because I think these things need some time in order for trends to show.

I also added another ad targeting the keywords DopeWars and Dope Wars, which Facebook tells me is about 3500 people. Who knows how many of those have iPhones or iPod Touches, or will spread the news to friends who do. I figured it was worth a shot though. We'll see how that one performs when the ad is approved by Facebook.

It is interesting to note that the free version of Booze Runner had its highest day of it's past 6. The five leading up to the ad were 57, 54, 52, 37, and 31. Today was 65. Of course it is the weekend, so it's hard to tell if that is a Facebook effect or a weekend effect. Last Saturday it had 94 downloads, although it had nearly just been released.

Perhaps even worse is that in the search for DopeWars on the app store, Booze Runner lost one place and Booze Runner Lite lost two. certainly not the trend I was going for.
__________________
Follow me on Twitter @imppeng

My Apps
HemiMG is offline   Reply With Quote
Old 03-21-2010, 02:58 PM   #7 (permalink)
Registered Member
 
Join Date: Feb 2010
Posts: 267
Default

Is your ad going straight to the App Store or going to a fan page for the game?
georgeburns is offline   Reply With Quote
Old 03-21-2010, 03:06 PM   #8 (permalink)
Registered Member
 
Join Date: Sep 2009
Posts: 259
Default

Quote:
Originally Posted by georgeburns View Post
Is your ad going straight to the App Store or going to a fan page for the game?
Straight to the app store. I figured I'd have better chances at impulse buys that way. I don't think a fan page would grow at any sort of rate to serve as marketing on its own. I generally tend to ignore it when my friends become fans of things, especially things I've never heard of.
__________________
Follow me on Twitter @imppeng

My Apps
HemiMG is offline   Reply With Quote
Old 03-21-2010, 03:09 PM   #9 (permalink)
Registered Member
 
Rudy's Avatar
 
Join Date: Mar 2009
Location: Ottawa, Canada
Posts: 1,273
Default

Quote:
Originally Posted by HemiMG View Post
Straight to the app store. I figured I'd have better chances at impulse buys that way. I don't think a fan page would grow at any sort of rate to serve as marketing on its own. I generally tend to ignore it when my friends become fans of things, especially things I've never heard of.
Personally I think I would try to point to the fan page....if people actually become a fan, it might spread to their friends
__________________
My Games:

My Blog
13" Macbook Air 1.7Ghz Core i5, 4GB DDR3, Intel HD Graphics 3000
iPhone 4S - PSPGo - 3DS - Wii - PS3 - 360
Rudy is offline   Reply With Quote
Old 03-21-2010, 03:16 PM   #10 (permalink)
Registered Member
 
Join Date: Sep 2009
Posts: 259
Default

Quote:
Originally Posted by Rudy View Post
Personally I think I would try to point to the fan page....if people actually become a fan, it might spread to their friends
i may give that a try in a second effort. If I do, I'll let you know the difference it makes.
__________________
Follow me on Twitter @imppeng

My Apps
HemiMG is offline   Reply With Quote
Old 03-21-2010, 03:17 PM   #11 (permalink)
Registered Member
 
Rudy's Avatar
 
Join Date: Mar 2009
Location: Ottawa, Canada
Posts: 1,273
Default

Thanks

I'm thinking of trying something similar when I release Tangled 2 but I'm not sure yet
__________________
My Games:

My Blog
13" Macbook Air 1.7Ghz Core i5, 4GB DDR3, Intel HD Graphics 3000
iPhone 4S - PSPGo - 3DS - Wii - PS3 - 360
Rudy is offline   Reply With Quote
Old 03-21-2010, 09:10 PM   #12 (permalink)
nocturnalware.biz
 
Join Date: Oct 2008
Location: Sydney, Australia
Posts: 77
Default

I've just turned off a Facebook campaign that I was running. I let it go for 7 days, $10/day budget, my average CPC was $0.52. I had the ad linking directly to the app's website (Weave - as in my signature).

In the 7 days I had 362,537 impressions, 63 clicks, and never saw anything above average in terms of daily sales for the app.

I'm sure there's a secret to making advertising work for your apps, but I have no idea what that secret is.
__________________
nocturnalware . geppetto-games
sjarman is offline   Reply With Quote
Old 03-21-2010, 10:13 PM   #13 (permalink)
Registered Member
 
Join Date: Sep 2009
Posts: 259
Default

Quote:
Originally Posted by sjarman View Post
I've just turned off a Facebook campaign that I was running. I let it go for 7 days, $10/day budget, my average CPC was $0.52. I had the ad linking directly to the app's website (Weave - as in my signature).

In the 7 days I had 362,537 impressions, 63 clicks, and never saw anything above average in terms of daily sales for the app.

I'm sure there's a secret to making advertising work for your apps, but I have no idea what that secret is.
I'm discovering that pay per click is poo. really, my numbers are very low in that category. Really, not worth it low. Facebook would be better off, IMHO, not advertising PPC services. It's that bad. But I do need to get my word out there. So for the while, I'm in.
__________________
Follow me on Twitter @imppeng

My Apps
HemiMG is offline   Reply With Quote
Old 03-22-2010, 01:50 PM   #14 (permalink)
Registered Member
 
Join Date: Dec 2009
Posts: 271
Default

Just curious - anyone actually doing conversion tracking? If not, then how can you see whether or not your campaign is actually effective?
__________________
@rarindeed


Burstly is the only open and free ad management platform for iPhone app developers.
rarindeed is offline   Reply With Quote
Old 03-23-2010, 01:07 AM   #15 (permalink)
Registered Member
 
Join Date: Sep 2009
Posts: 259
Default

I'm not doing any conversion tracking. So far, after two days and $10 my sales are still around the same amount as they were before I started. So, right now, I'd have to say that the campaign isn't that effective. I'm still going to give it the full week, to see how it plays out.
__________________
Follow me on Twitter @imppeng

My Apps
HemiMG is offline   Reply With Quote
Old 03-26-2010, 08:07 AM   #16 (permalink)
Registered Member
 
Join Date: Sep 2009
Posts: 259
Default

Well, after $30 spent, and little or no increase in daily sales, I can say that the Facebook experiment has been a failure to me. I was happy with the sales when the game was on the new releases list. If only I could find a way to get that kind of exposure, and to the right people, again. sigh
__________________
Follow me on Twitter @imppeng

My Apps
HemiMG is offline   Reply With Quote
Old 03-26-2010, 11:24 AM   #17 (permalink)
Registered Member
 
ziocleto's Avatar
 
Join Date: Nov 2009
Location: London, UK
Posts: 891
Default

Quote:
Originally Posted by HemiMG View Post
Well, after $30 spent, and little or no increase in daily sales, I can say that the Facebook experiment has been a failure to me. I was happy with the sales when the game was on the new releases list. If only I could find a way to get that kind of exposure, and to the right people, again. sigh
I'm not sure if I'm your average Facebook user but I have never even looked at the ads in facebook, my mind blinds them...

Maybe because 95% of those look like scams?
How people would keep spending money on that if no-one but the scammers have a return?

That always bluffed me!

Cheers,
Dado.
ziocleto is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



» Advertisements
» Online Users: 343
20 members and 323 guests
ADY, Dani77, e2applets, Herbie, JasonR, keeshux, linkmx, mer10, Monstertaco, piesia, prchn4christ, Promo Dispenser, Robiwan, sebasx, sly24, Touchmint, twerner, zulfishah
Most users ever online was 1,187, 10-11-2011 at 08:09 AM.
» Stats
Members: 158,880
Threads: 89,228
Posts: 380,760
Top Poster: BrianSlick (7,129)
Welcome to our newest member, @sandris
Powered by vBadvanced CMPS v3.1.0

All times are GMT -5. The time now is 01:32 PM.
Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0