Follow the lead of others who know the dirty little secret of submission.
If you get rejected, change the name and resubmit the same binary.
Never tried it myself, but those who have say that the second time around may get acceptance as a different reviewer handles it.
Oh...do change the offending screenshot...LOL.
I'm about to try that very strategy for an app that got rejected "because it is transferring excessive volumes of data over the cellular network" - it's an internet based app for crying out loud!
I'm about to try that very strategy for an app that got rejected "because it is transferring excessive volumes of data over the cellular network" - it's an internet based app for crying out loud!
I have read about that problem before.
The solution on that is to have the data use wifi transfer only.
That's how others got approved after being hit with that reason for rejection.
Uploaded first paid game binary June 29, it was approved July 22... 23 days
Uploaded free version (of the paid game) July 26... today is Aug 29, and still waiting for approval. 34 days and counting.
I have sent numerous emails, called ADC a few times... have not rec'd any phone calls nor canned reply emails.
Meanwhile, my paid version continues it's downward slope in the ratings, with NO support from the free version.
I WISH someone from Apple to call me...I'll rip an new a$$ out of their ear.
----------------------
Sent this letter today (10am MST)
Dear Apple,
As of today, the binary for Play 10K Lite has been in your hands for 34 days.
I have not rec'd any phone calls or emails from appreview regarding the delays.
This lack of response is very un-professional.
-----------------------
im on day 20, have emailed them a number of times with no response at all.
this is really ticking me off since my app has a limited window of usability and is really only good through November.
At this rate apple wont even review it until it is no longer usable. Their page that says 95% of all apps are reviewed and approved within 14 days is complete BS.
Last edited by MikesTooLz; 08-29-2009 at 12:52 PM.
My latest app just got approved for sale today, on a Saturday!!!
I submitted it to the App Store on 8/17 around noon, PST.
I received the email from Apple today, 8/29 at 2:57 PM, PST.
12 days total.
It has been an emotional rollercoatser. My first 4 apps got approved within anhour of each other after 9 days of being submitted. So I figured 9 or 10 days with this one. Then day 9 and 10 came and went... After reading this thread, I was starting to get concerned that my app would be rejected and I'd have to start the process all over again.
Good luck to all you other developers out there with your submissions. I wish the best for you.
My latest app just got approved for sale today, on a Saturday!!!
I submitted it to the App Store on 8/17 around noon, PST.
I received the email from Apple today, 8/29 at 2:57 PM, PST.
12 days total.
It has been an emotional rollercoatser. My first 4 apps got approved within anhour of each other after 9 days of being submitted. So I figured 9 or 10 days with this one. Then day 9 and 10 came and went... After reading this thread, I was starting to get concerned that my app would be rejected and I'd have to start the process all over again.
Good luck to all you other developers out there with your submissions. I wish the best for you.
Steve
First of all...congratulations.
This is what is so stupid, I submit on the 4th and am still waiting!
My latest app just got approved for sale today, on a Saturday!!!
I submitted it to the App Store on 8/17 around noon, PST.
I received the email from Apple today, 8/29 at 2:57 PM, PST.
12 days total.
It has been an emotional rollercoatser. My first 4 apps got approved within anhour of each other after 9 days of being submitted. So I figured 9 or 10 days with this one. Then day 9 and 10 came and went... After reading this thread, I was starting to get concerned that my app would be rejected and I'd have to start the process all over again.
Good luck to all you other developers out there with your submissions. I wish the best for you.
Steve
Just out of interest was it a paid app?
How many people are waiting for a free app to be approved?
Mine is a Lite Version and I've never had this much trouble trying to get something approved.
Uploaded first paid game binary June 29, it was approved July 22... 23 days
Uploaded free version (of the paid game) July 26... today is Aug 29, and still waiting for approval. 34 days and counting.
I have sent numerous emails, called ADC a few times... have not rec'd any phone calls nor canned reply emails.
Meanwhile, my paid version continues it's downward slope in the ratings, with NO support from the free version.
I WISH someone from Apple to call me...I'll rip an new a$$ out of their ear.
----------------------
Sent this letter today (10am MST)
Dear Apple,
As of today, the binary for Play 10K Lite has been in your hands for 34 days.
I have not rec'd any phone calls or emails from appreview regarding the delays.
This lack of response is very un-professional.
-----------------------
Let's see if there is any response.
I know it's a lite version. Do you have advertising in it?
I know it's a lite version. Do you have advertising in it?
Hey Cublah... NO!!! absolutely NONE. No Admob, Ad this Ad that...nothing. The only thing that I could see even remotely being questionable...is the fact that all my setting are there. I have 8 dice in total, and 6 backgrounds. When you touch one of the dice or background that is not part of the lite ver, you get a simple pop up saying "This option is available in the paid version" with a Buy and Close button.
The buy takes you right to my itunes store page, the close...back to the game.
My developer said that this is "encouraged" by Apple. But I told him today that (just in case)...re-do it with just the default options, nothing else...no links to itunes, nothing...just a simple single player game (vs iphone).
I'm getting tired of logging into iTunes Connect (11:30 pm every night) and changing my so called "Release Date"...to the next day.
Hey Cublah... NO!!! absolutely NONE. No Admob, Ad this Ad that...nothing. The only thing that I could see even remotely being questionable...is the fact that all my setting are there. I have 8 dice in total, and 6 backgrounds. When you touch one of the dice or background that is not part of the lite ver, you get a simple pop up saying "This option is available in the paid version" with a Buy and Close button.
The buy takes you right to my itunes store page, the close...back to the game.
My developer said that this is "encouraged" by Apple. But I told him today that (just in case)...re-do it with just the default options, nothing else...no links to itunes, nothing...just a simple single player game (vs iphone).
I'm getting tired of logging into iTunes Connect (11:30 pm every night) and changing my so called "Release Date"...to the next day.
Ok...I got one app rejected for having that very thing...You can't have features disabled, the lite version has to stand up on it's own, I had a menu item that when you pressed it it said 'this feature is in the full version' so i just took out the menu option.
Having a buy button is fine though.
Having said that, they usually should have told you by now.
I've just sent them another email...I have 3 apps that will be finished within the next couple of weeks, I'd like to have them in the App store by Xmas!!!
Still waiting ...25 days now and they looked at it on the 12th
I submitted my app on the 9th and still have gotten no word from apple. I have started sending an email to them every day but get no response. My servers also show no activity so they havnt even looked at it yet.
It just really ticks me off when I read posts like "I submitted it to the App Store on 8/17 around noon, PST. and its been approved"
That app was submitted 8 days after mine, wtf
Last edited by MikesTooLz; 08-29-2009 at 08:16 PM.
If my suggestion doesn't make sense, then you can improve it. But I really do think updates should be done seamlessly without the draining process that we are doing right now.
Writing code is not only about writing instructions to a machine / computer, but also about writing something that could be read, understood, and maintained by others. That's why, I like Cocoa.
If my suggestion doesn't make sense, then you can improve it. But I really do think updates should be done seamlessly without the draining process that we are doing right now.
Read it.
Yours is one of many common sense and reasonable solutions to a big problem.
But it will fall on deaf ears at Apple.
Why?
Because Apple is not a democracy, but rather a dictatorship.
And the reviewers are probably scared ****less into doing the job they currently do.
As I posted earlier, this is a job I would not want even if it paid six figures.
But, given the amount of people or companies who are still developing iPhone apps (new ones keep on coming), regardless of the inconvenience they're having, it's still a sensible thing to do for Apple.
As it's proven by how Apple provides some little improvements, keywords, more information on the developer portal, etc.
It's just a matter of time, until they could implement people's suggestions, "technically".
Writing code is not only about writing instructions to a machine / computer, but also about writing something that could be read, understood, and maintained by others. That's why, I like Cocoa.
But, given the amount of people or companies who are still developing iPhone apps (new ones keep on coming), regardless of the inconvenience they're having, it's still a sensible thing to do for Apple.
As it's proven by how Apple provides some little improvements, keywords, more information on the developer portal, etc.
It's just a matter of time, until they could implement people's suggestions, "technically".
What you say is true, but Apple does it 180 degrees differently than say Android or Microsoft Mobile...this based on my reading from developers who do both platforms.
Apple is cheaper to develop on.
But why all the PITA restrictions?
They certainly do not put them on MAC OS X developers...also based on my reading from developers who do both.
But, given the amount of people or companies who are still developing iPhone apps (new ones keep on coming), regardless of the inconvenience they're having, it's still a sensible thing to do for Apple.
As it's proven by how Apple provides some little improvements, keywords, more information on the developer portal, etc.
It's just a matter of time, until they could implement people's suggestions, "technically".
Writing code is not only about writing instructions to a machine / computer, but also about writing something that could be read, understood, and maintained by others. That's why, I like Cocoa.