So, I have two applications, say A and B, now in the app store, they are pretty much the same with different data sets. One of them was rejected because I didn't check my device name, and displayed a "take photo" button on an ipod touch which did nothing. App A was rejected as it should have been. So I fixed app A and resubmitted it in about 30 minutes, then did the same for app B which hadn't been approved yet. (I mean, I self rejected app B and uploaded a new one)..
So just now I get an email that app B was rejected because of the same "add photo" button appearing on ipod touches when I am CERTAIN that I rejected and uploaded the new binary for app B with the fix already in there!! Is there a chance they are looking at the older version for some reason..? Or is there a chance they still reviewed the old version even though I self rejected it??
Ah well, I wrote an email telling them that I had self rejected and fixed it already, begging them not to make me wait another week to get it re-reviewed since I pre-emptively fixed the bug.
There is a lot of evidence from analytics software that they review the application several days before sending an approve/reject notification. So it is very possible they tested the old app days ago, and you are just now being notified of the rejection.
@kennwags:
Put yourself in the position of a publisher (Apple,etc).
Would you post anything without checking?
Whatever you do in your spare time and post it online, it's completely your choice. And even then, you spend some time "testing and reviewing" before posting it online. Don't you?
Do you have an EXACT time after you finished any product, and posting it online? No.
I have worked and do work with a lot of MAJOR online publishers. 10 days is the time we finish the paperwork within.
Let me give you a quick example.
What happens if on Monday there are 100 new apps, and on Tuesday there are 1-2 apps? Release 100 on Monday, and then 1 and 2?
It would distort the catalogue.
----
I know people are desperate to put anything in the app store to make a quick bang. And complaining that they leave the platform if it doesn't happen and that the iPhone will remain without developers, it's just plain and silly.
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Last edited by mmdbs18; 06-27-2009 at 10:16 AM.
Reason: I changed the link
There is a lot of evidence from analytics software that they review the application several days before sending an approve/reject notification. So it is very possible they tested the old app days ago, and you are just now being notified of the rejection.
Well, but it's actually in rejected status now. So I don't know if I should wait for them to read my mail stating that I already fixed this bug and can they verify that they looked at the right version, or if I should just resubmit, putting my app back into oblivion for another week at least.
@exosyphen:
Alright, well it was going to be my last, but since you ask. :-)
Apple does not have to make their Appstore the end-all-be-all. They have chosen to do make it the only way to get an App onto an iPhone. If they don't want the "pressure" of checking everything, then give us developers the ability to sell an app on our own sites, through our own channels.
Since Apple gives us no options for external sales (so long as we want to stay "legal" and not serve the hacked community), they have put a lot of pressure on their app store approval process. (Noting that they don't give another options because they insist on 30% of the sale, whether they do anything - like give you exposure in the app store - or do nothing at all.)
Quote:
I know people are desperate to put anything in the app store to make a quick bang. And complaining that they leave the platform if it doesn't happen and that the iPhone will remain without developers, it's just plain and silly.
Again, not everyone is expecting a "bang" from being listed in the App store. Many people do actually market their own product outside of Apple. Of course, you can't market your own product when there's no way to sell it. And some people wait weeks to hear they used an icon the wrong way, only to fix it, resubmit and wait weeks again to hear they used a different icon the wrong way. *shrug*
No, I don't expect Microsoft to test and debug everything I may put out for Windows. No, I don't expect Apple to test every piece of software I sell for the Mac. No, I don't expect anybody to debug or take responsibility for the code I put on my websites... But somehow, I'm doing just fine with all of these.
Roughly a year and a half ago, there was no iPhone SDK and there were no iPhone app developers. Do we all really think Apple is truly arrogant enough to believe that they're going to be the only game in town forever and they can treat their developers however they want? I really hope not.
I truly hope the issues with the app store are just a growing pains process for Apple and they will figure it out through feedback from developers.
I've just had the 'ready for sale' notification for my latest update. It took 18 days. Previous to this my longest took 7 days. I've never had an update released on a Sunday before. Maybe they are working overtime to catch up on all of the 3.0 updates and it will settle back down again in due course.
Finally got the 2nd out of 3 app updates approved! Pros & Cons was approved a couple days ago after 17 days of waiting.. iPregnancyTest was just approved today after 18 days of waiting.. I think I submitted my game about a day after iPregnancyTest, so hopefully they get to it today or tomorrow
Currently I am at the 20 day mark. I initially submitted a few bug fix updates on June 3rd, but because I wanted to get a few more fixes in, I rejected and resubmitted on Jun 9th. I've been waiting ever since. Heck, I have another submission ready to go but since this update fixes a major bug that I had to pull my app from the store for, I am waiting this one out.
Hmmm, I would guess that this one bug has cost me about $2500 so far. Thank goodness, I have a day job.
Currently I am at the 20 day mark. I initially submitted a few bug fix updates on June 3rd, but because I wanted to get a few more fixes in, I rejected and resubmitted on Jun 9th. I've been waiting ever since. Heck, I have another submission ready to go but since this update fixes a major bug that I had to pull my app from the store for, I am waiting this one out.
Hmmm, I would guess that this one bug has cost me about $2500 so far. Thank goodness, I have a day job.
Yes, depending on App Store revenue solely could be quite the exciting life style
ok, so what did I miss.... how do you know that apple have 'looked at your app' then?
mine just says in review...
cheers
Nik
Some developers are using code that call a remote server i.e. either there own or they are using one of the analytics tools etc. That way they know that this version has been looked at.
ok, so what did I miss.... how do you know that apple have 'looked at your app' then?
mine just says in review...
cheers
Nik
Their application could be something like an IM client. When Apple tests it, their OWN servers are used. Apple may send an IM, the server logs this as something like:
2009-06-30 10:21 AM: Message sent from IP 123.456.789.123 to IP 987.654.321.321
@kennwags:
Put yourself in the position of a publisher (Apple,etc).
Would you post anything without checking?...
...I know people are desperate to put anything in the app store to make a quick bang. And complaining that they leave the platform if it doesn't happen and that the iPhone will remain without developers, it's just plain and silly.
I couldn't agree with you more. You are dead on with this analysis. However, I would like to see some of the riff raff BS crapware developers get frustrated and take a hike. It would be sort of like pulling the weeds so the flowers can be seen better.