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Old 06-02-2009, 01:09 AM   #1226 (permalink)
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Quote:
Originally Posted by pmvinuelas View Post
How do you port yoru iphone app to fit Android?

Thanks

Thankfully, the G1 has the same screen resolution as the iPhone and all the functions that I use have an equivalent in Android, so the issue is mostly of changing the syntax and find the equivalent function in Android for their objective-c counterparts.
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Old 06-02-2009, 01:11 AM   #1227 (permalink)
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Quote:
Originally Posted by pmattf View Post
I hate to say it, but I bet a big part of the problem is that people update their apps so frequently in order to get them to show up again in the new releases list. This must be absolutely swamping Apple with updates, leaving less time for the new apps.

I would not be at all surprised if they changed the policy so that updates no longer showed up in the new releases, and/or they came up with some other way of discouraging the frequent updating.
Well, if they take 14 days or more to review an update and I managed to add in new features within those 14 days. There is no reason why I should wait and resubmit my updated app once an update is approved.
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Old 06-02-2009, 09:44 AM   #1228 (permalink)
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maybe if they just added a recently updated section...
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Old 06-02-2009, 01:34 PM   #1229 (permalink)
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Still waiting for my app to be approved. Do new app submissions take longer than application updates?
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Old 06-02-2009, 01:36 PM   #1230 (permalink)
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Originally Posted by fordracerguy View Post
Still waiting for my app to be approved. Do new app submissions take longer than application updates?
When did you submit your app?
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Old 06-02-2009, 01:46 PM   #1231 (permalink)
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When did you submit your app?
May 25th.
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Old 06-02-2009, 02:15 PM   #1232 (permalink)
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I have submitted my latest game on the 24th and it still hasn't been approved. I guess yours will come on the same day or a day later, if all goes smooth.
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Old 06-02-2009, 02:16 PM   #1233 (permalink)
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i hve a different problem with the appstore. Instead of being forced to wait for my app to be submitted i am waiting for my activation code to be sent to me. It has been three days even when they sais up to 24 hours and emailed me syaing it would be with me within another 24 hours, which it hasnt.
Anybody have any idea why?
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Old 06-02-2009, 02:23 PM   #1234 (permalink)
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My activation code came in about 9 days ... and this was aprox. 2 weeks ago.
It's the current timeframe.
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Old 06-02-2009, 02:24 PM   #1235 (permalink)
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thats a bit stupid. DOn't say 24 hours if you don't really mean it. Oh well hopefully it will arrive soon
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Old 06-02-2009, 05:55 PM   #1236 (permalink)
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Submitted 7 Days Ago
Rejected Today :-(
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Old 06-02-2009, 06:42 PM   #1237 (permalink)
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Default Login problems...

I was logging in just now to get my activation code and after numerous attempts using the correct password I can't log in. No error message of any kind, I just get the login fields with my username filled in.

Is it just me or is anyone else having this same problem today?


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Old 06-02-2009, 06:44 PM   #1238 (permalink)
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Submitted second app May 23 and third app last night June 2.

2nd app still waiting.. hopefully soon!!!
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Old 06-02-2009, 10:43 PM   #1239 (permalink)
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Quote:
Originally Posted by williamlegate View Post
Submitted 7 Days Ago
Rejected Today :-(
What excuse did they use?
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Old 06-02-2009, 10:57 PM   #1240 (permalink)
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Default App Update wait period

App update got approved tonight- took exactly 7 days, same as last time -this update had a lot of feature changes and added support for iPod touch, prior update was just database related - not sure how they both worked out to the same time frame...
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Old 06-03-2009, 08:02 AM   #1241 (permalink)
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My app iBzoing took 10 days to be approved:

iBzoing iPhone game

If anyone wants to try it please email me and I'll reply with a free promo code.

I'd appreciate comments, suggestions and feedback in general.
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Old 06-03-2009, 11:11 AM   #1242 (permalink)
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Quote:
Originally Posted by jorge View Post
My app iBzoing took 10 days to be approved:

iBzoing iPhone game

If anyone wants to try it please email me and I'll reply with a free promo code.

I'd appreciate comments, suggestions and feedback in general.
This gives me hope for my app...
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Old 06-03-2009, 11:16 AM   #1243 (permalink)
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Quote:
Originally Posted by fordracerguy View Post
This gives me hope for my app...
Not to be a wet blanket, but it has been 15 days since I submitted my updated app for approval and it is still "In review" status.
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Old 06-03-2009, 12:04 PM   #1244 (permalink)
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Default Only took me 4 rejections. I rock!

I first submitted my trivia game, Pub Trivia, on April 30.

Rejected on May 8: (8 day response)

"Thank you for submitting Pub Trivia to the App Store. We've reviewed Pub Trivia and determined that we cannot post this version of your iPhone application to the App Store because of an Apple trademark image. We want to remind you of the importance of following Apple's posted Guidelines for Using Apple's Trademarks and Copyrights"

Since my app supports multiple platforms, I had an icon of a mini iPhone that distinguished a player as an iPhone/iPod Touch player. Windows players have the Windows logo and Android players get the little green robot icon. To avoid any complications, I just took out the iPhone icon all together. So basically, if you do NOT have an icon, you are an iPhone player.

Resubmitted on May 8.

Rejected on May 13: (5 day response)

"Any form of user or device data collection, or image, picture or voice capture or recording performed by the Application (collectively “Recordings”), and any form of user data, content or information uploading, syncing, or transmission performed by the Application (collectively "Transmissions") must comply with all applicable privacy laws and regulations as well as any Apple program requirements related to such aspects, including but not limited to any notice or consent requirements. In particular, a reasonably conspicuous visual indicator must be displayed to the user as part of the Application to indicate that a Recording is taking place."

Ok, my game sends your name, location and score to our game server so I guess I needed an Alert at the beginning of the game to let the players know. Fixed...

Resubmitted on May 13.

Rejected on May 18: (5 day response)

"Pub Trivia gives an error stating that there is no internet connection when attempting to start the game when connected to WiFi or the cellular network. Please refer to the attached screenshot. This review was conducted on iPhone 3G running iPhone OS 3.0 Beta 5"

I disabled the idleTimer so that the device would not got to sleep while playing the game. IF the player manually put the device to sleep, my app would push them to the intro screen where they were pretty much stuck. They had to restart the entire app to start playing again. Ok, bad bad me... Fixed and felt a little depressed because this one was actually bad design on my part.

Resubmitted on May 18.

Rejected on May 22: (4 day response)

"Thank you for submitting Pub Trivia to the App Store. We've reviewed Pub Trivia and determined that we cannot post this version of your iPhone application to the App Store because your application contains pricing information in the icon and/or marketing text (Application Description / Release Notes). Providing specific pricing information in these locations may lead to user confusion because of pricing differences in countries. It would be appropriate to remove pricing information from these locations"

Everyone else was doing it! The first line of my description was "Launch Sale: $.99". I gathered that this was a new rejection from reading the boards. Even though it had been 22 days since I started this process, I was pretty stoked with this rejection because it had to do with my description and not the app itself. To me, it looked like they were finished testing my app and they were just making sure my iTunes Connect info was good to go. Deleted pricing info from description and our website.

Resubmitted on May 22.

Ready for Sale on May 31: (9 days response)

"The status for the following application has changed to Ready for Sale."

I was on vacation in Vegas when I received the email. I just about shat myself. It was a pretty great feeling knowing that I wasn't a total loser. Being rejected so many times made that moment that much sweeter. Took me a total of 5 months to learn objective c, make an app and get it on iTunes. Feeling good
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Old 06-03-2009, 12:46 PM   #1245 (permalink)
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Quote:
Originally Posted by chr0nix View Post
I first submitted my trivia game, Pub Trivia, on April 30.

Rejected on May 8: (8 day response)

"Thank you for submitting Pub Trivia to the App Store. We've reviewed Pub Trivia and determined that we cannot post this version of your iPhone application to the App Store because of an Apple trademark image. We want to remind you of the importance of following Apple's posted Guidelines for Using Apple's Trademarks and Copyrights"

Since my app supports multiple platforms, I had an icon of a mini iPhone that distinguished a player as an iPhone/iPod Touch player. Windows players have the Windows logo and Android players get the little green robot icon. To avoid any complications, I just took out the iPhone icon all together. So basically, if you do NOT have an icon, you are an iPhone player.

Resubmitted on May 8.

Rejected on May 13: (5 day response)

"Any form of user or device data collection, or image, picture or voice capture or recording performed by the Application (collectively “Recordings”), and any form of user data, content or information uploading, syncing, or transmission performed by the Application (collectively "Transmissions") must comply with all applicable privacy laws and regulations as well as any Apple program requirements related to such aspects, including but not limited to any notice or consent requirements. In particular, a reasonably conspicuous visual indicator must be displayed to the user as part of the Application to indicate that a Recording is taking place."

Ok, my game sends your name, location and score to our game server so I guess I needed an Alert at the beginning of the game to let the players know. Fixed...

Resubmitted on May 13.

Rejected on May 18: (5 day response)

"Pub Trivia gives an error stating that there is no internet connection when attempting to start the game when connected to WiFi or the cellular network. Please refer to the attached screenshot. This review was conducted on iPhone 3G running iPhone OS 3.0 Beta 5"

I disabled the idleTimer so that the device would not got to sleep while playing the game. IF the player manually put the device to sleep, my app would push them to the intro screen where they were pretty much stuck. They had to restart the entire app to start playing again. Ok, bad bad me... Fixed and felt a little depressed because this one was actually bad design on my part.

Resubmitted on May 18.

Rejected on May 22: (4 day response)

"Thank you for submitting Pub Trivia to the App Store. We've reviewed Pub Trivia and determined that we cannot post this version of your iPhone application to the App Store because your application contains pricing information in the icon and/or marketing text (Application Description / Release Notes). Providing specific pricing information in these locations may lead to user confusion because of pricing differences in countries. It would be appropriate to remove pricing information from these locations"

Everyone else was doing it! The first line of my description was "Launch Sale: $.99". I gathered that this was a new rejection from reading the boards. Even though it had been 22 days since I started this process, I was pretty stoked with this rejection because it had to do with my description and not the app itself. To me, it looked like they were finished testing my app and they were just making sure my iTunes Connect info was good to go. Deleted pricing info from description and our website.

Resubmitted on May 22.

Ready for Sale on May 31: (9 days response)

"The status for the following application has changed to Ready for Sale."

I was on vacation in Vegas when I received the email. I just about shat myself. It was a pretty great feeling knowing that I wasn't a total loser. Being rejected so many times made that moment that much sweeter. Took me a total of 5 months to learn objective c, make an app and get it on iTunes. Feeling good
What's your app?- nevermind... got it...
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Old 06-03-2009, 03:47 PM   #1246 (permalink)
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24 days under review with one email around 10 days ago saying that the application is taking longer than expected to review. *sigh*
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Old 06-03-2009, 04:40 PM   #1247 (permalink)
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10 days ... and still in review. Let's hope it will go live soon.
I have submitted on the 24th of May.

Anyone else made a submission and got approved, around the same date?
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Old 06-03-2009, 04:42 PM   #1248 (permalink)
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Originally Posted by exosyphen View Post
10 days ... and still in review. Let's hope it will go live soon.
I have submitted on the 24th of May.

Anyone else made a submission and got approved, around the same date?

I'm in the same boat you are, submitted the morning of May 24th. Still nothing. I submitted an update to an existing app on May 23rd and that was approved in 7 days. This new app is on day 10 and counting.
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Old 06-03-2009, 04:45 PM   #1249 (permalink)
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Quote:
Originally Posted by zakfa View Post
I'm in the same boat you are, submitted the morning of May 24th. Still nothing. I submitted an update to an existing app on May 23rd and that was approved in 7 days. This new app is on day 10 and counting.
Same thing here. I submitted an update to my works application on the 25th, it was approved two days ago. I also submitted my new application under a different account and am still waiting. I haven't followed this thread until a few days ago, but I wonder if it has to do with what category the app is in. I wonder if there are different review teams? Obviously there is something about new apps/updates. The previous poster waiting 24 days scares me.
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Old 06-03-2009, 04:55 PM   #1250 (permalink)
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@fordracerguy:

I guess we will have to wait then
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