It really depends how good you are. Post a link to your apps and I'm sure folks here can give you some input on what your hourly rate might be. It also depends on the complexity of the project you're working on.
I am a developer with 2 apps in the App Store: one for a friend that I did for free, another for a local company that I asked a flat rate for.
Now I am going to build an iPad app for a major publishing/education company that will be targeted for a wide market.
I am struggling with coming up the right hourly rate. I don't want to charge too high since I am a part-time developer, neither too low obviously.
Any ideas? Is there some resource I can look up for rates?
a good experienced dev able to code to all of the APIs and write efficient, robust, reusable code can command $125 an hour or more...
a part time hobby developer that can "throw an app together" but can't put out anything enterprise grade would likely be lucky to get $10 to $20 bucks an hour and should focus on improving their skills rather than turning a quick buck...
Look at some job ads where they are looking for iphone developers, assess from the ads whether or not you are capable of providing what they are asking for and pitch at a similar level to that being asked in the ads.
In doing research on the topic, alot of people are asking questions about rates and getting a wide range of answers. However, nobody every reports back on what they end up charging!!!
It would help to hear real numbers (along with a description of the apps features) to help build the knowledgebase.
Look at the app development opportunities posted on elance.com
Based on what I'm seeing there, the average hourly rate would work out to less that $40/hr.
$40/hour is really low for a professional developer in the US. I'm not an iOS developer by day but my time as an experienced software engineer is worth at least $75/hour - and that's the low end for a long term, stable contract.
But, then again, I'm not competing against people in Bangladesh for my day job. (Well, not directly.)
$40/hour is really low for a professional developer in the US. I'm not an iOS developer by day but my time as an experienced software engineer is worth at least $75/hour - and that's the low end for a long term, stable contract.
Dont know anything about US rates but generally I think you should take those numbers and factorize them quite drastically. For what I've seen here's what happens in the UK:
-Yes average is maybe $500 a day, but the you'll find that at those rates you only find realistically a couple of jobs per year.
-There are some long leading time between a contract and the next one, so basically all those $75 an hour have to be averaged to the $0 an hour spent in those leading times.
A friend of mine has got some kind of general rule of thumb, if you want to get yourself a freelancer job then you'll have to ask twice what you would have been paid if you've worked for them. That will account for leading times and illness.