It was a Web Hosting business. I sold Shared Web Hosting, Reseller Web Hosting, Virtual Private Servers (VPS), and Re-sold Dedicated Servers (for other companies).
All the services were managed...Which is where I screwed up. I was 13, had school (and everything else in my way), and had over 250 customers which I had to provide support to, and MANAGE their service(s). It was WAY too much. I hired a support team, but ended up firing everyone except for one because they were terrible.
How did it all come to an end? Long story short: My parents got divorced, my father disconnected my internet (stopped paying the bill), AND changed my PayPal password. I couldn't renew my servers (I had to pay for 10+ servers every month), and they all got terminated due to no payments.
I really miss it. One day, I hope to start all over; just with my own servers, bandwidth, and a good team behind it all. I learned so much business & marketing skills. I was ahead of all my competition in nearly every way.
I'm selling about 20-50 copies per day throughout all my 9 Apps. My peak was 60, and yesterday was my worst day this month (20).
All My Apps are $1.99. I haven't made less than $20 this month on any day, and have a peak of $56 made in one day (This is all AFTER Apple takes their 30%).
It's not good at all. But then again, I'm 14, and have 5 Apps coming in the next few weeks. I also update my Apps (probably every 2-3 weeks), and have a website linked in each of them (it's a wordpress blog with a plugin to make a mobile version, and has all the news/updates for my Apps. Ex: When I release an update, I blog about it. I get about 100+/views per day on the blog itself.)
I've switched my main focus to my upcoming Social Networking site, codename "Project Purity", real name: "Purity". I believe it has the potential to kill FaceBook & Google+, just giving time.
Lol, I was watching DBZ when I was 14. Oh, and loved Yu-Gi-Oh. \
Good luck, you've got a great advantage.
I recently started developing iPhone apps and have published two iOS apps. I made some tools that I find useful though they're not as exciting as mobile games. Putting the apps out there for free is easy to attract users to download them. The challenge is to make them attractive enough so the users will buy your paid apps. How can one succeed today in selling apps? I know, I'm so behind in the mobile development arena. But I'm wondering how the stats look like today compared to back when the survey in this thread was started.
Spam and one button apps dont sell anymore that well as in 2008/9, people look for quality and entertainment. At the same time the amount of apps creates a very stiff competition for aspiring app devs resulting in $1-$10 profit a day for the 80% of the dev population.
If you have a unique idea and $1000+ worth of investment in graphics (unless you can do both pretty art and great code) - you are not gonna fly too far...
One good thing happening is that average app prices are going up thanks to quality AA & AAA apps.
Recently released my new game: Baby Corn Run. My numbers are starting to increase and I cannot determine whether they will be consistent but I've been averaging about $15 for the past two days. It was featured on AppAdvice so that helped but overall, like many other users said You definitely need to get it noticed by as many eyeballs as possible.
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My Games:
I find it amusing that all of us scrapping to get 2 or 3 sales a day are lumped together in one giant category along with the apps that have never sold more than 2 downloads in their lifetime. As if anything lower than 10 sales per day is not even worth mentioning...
I find it amusing that all of us scrapping to get 2 or 3 sales a day are lumped together in one giant category along with the apps that have never sold more than 2 downloads in their lifetime. As if anything lower than 10 sales per day is not even worth mentioning...
I think it's right to lump all those together (no offense to anyone). The idea is to see how much an indie dev is making...so, if across all your apps, you are getting 3 downloads a day, that only amounts to $766 a year. Not really that much more than $0 in the grand scheme of things.
I think it's right to lump all those together (no offense to anyone). The idea is to see how much an indie dev is making...so, if across all your apps, you are getting 3 downloads a day, that only amounts to $766 a year. Not really that much more than $0 in the grand scheme of things.
Not really anything if you are trying to make a living but for someone just doing it for fun over a year thats a new TV, xbox, speaker system and computer.
Theres def money to be made just gotta look in the right places is all.
Not really anything if you are trying to make a living but for someone just doing it for fun over a year thats a new TV, xbox, speaker system and computer.
Theres def money to be made just gotta look in the right places is all.
I think the break downs are ok. I agree that some money is better than nothing, but I think the way they have it broken down gives people an idea of how many people are doing this to make a living vs how many are just doing it for fun or extra side cash. At less than 10 per day I wouldn't imagine anyone could use their apps alone to support themselves. As you get to the 10-40 a day, it is a good beginning and could be seen like a part-time job. The next tier could be seen as a real job. So on and so forth.
I've just started and I'm in that 1st category right now although my new app that just came out is getting me about 10 downloads a day. I appreciate the little money that this brings in but I'm hoping one day to make enough to do just apps for a living.
Yea the poll is kinda worthless tbh. If you think about free downloads and > $10 downloads. A better poll would just be how much are you making per day avg and what's your role.
Part time Dev 0-10 11-50 51-100 101-500 500+
Full time Dev 51-100 101-300 301-500 500+