Quote:
Originally Posted by warmi
I generally combine all static objects into single renderable (calculating their world coordinates once ) but keep all moveable objects as separate geometry.
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Ditto. I'm working in 2d, but i had no problem drawing 50-100 sprites to the screen using separate draw calls. Drawing a 16x16 tilemap the same way was unfeasible, however; 256 draw calls was obviously excessive. So now I create the tilemap as a single piece of gemoetry, but still draw the sprites separately, and everything is back in butter.