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Old 06-24-2009, 10:55 PM   #7 (permalink)
gaoning87
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Join Date: Jun 2009
Location: Beijing
Posts: 23
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Quote:
Originally Posted by ingrid View Post
Not sure what you're asking, but I can confirm that the way described in "iPhone Software Development: Use XCode 3.1.2 to build SDK 3.0 app to 3.0 Device without provisioning profile" works perfectly for me.
I am developing and simulating using Xcode 3.1.3. When I have to proof check my code on the device, I simply open the same project using Xcode 3.1.2 (which has been prepared to be able to use SDK 3.0 following the guide I linked) and build my code for my device using SDK 3.0.
I just hit "Build & Go" and let it skip the provisioning profile, just like I was used to it with SDK <=2.2.1.

This has one advantage over the guide you are describing: I can take advantage of the (yeah, minor) features of Xcode 3.1.3 when developing and simulating, while still having the possibility to build for 3.0 without having a provisioning profile. The backdraw is that I need 2 Xcode installations on my HDD, though. But that's ok for me, space is not expensive anymore these days.

In case you're still wondering: I'm ALWAYS using SDK 3.0, never SDK 2.2.1. No matter if I am coding/simulating in Xcode 3.1.3 or am building for device using Xcode 3.1.2. The linked guide just prepares 3.1.2 to use the SDK 3.0 using some symlinks. There's no hard and/or spooky work to be done. No voodoo involved.

(Of course you still can code in 3.1.2 using SDK 3.0, but I prefer to use 3.1.3 for coding/simulating. Might be personal preference, you have the choice.)
Thanks,I get your means.At present I have no sdk 2.2.1 but the sdk 3.0,
in your ways use xcode 3.1.2 to build project,it's great.
One more thing,uhh,I also deleted xcode 3.1.2,I will find it from somewhere.
Do you have some IM such as MSN or GTalk?Keep in touch for iphone development.
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