Quote:
Originally Posted by hugo
hello,
i wrote a simple breakout game, but I dont have an iphone yet and the only way to try it is simulator, i think it works fine in it but when i run it in instruments it shows cpu usage at about 50%...
Is is a lot or there is nothing to be worry about?
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Unfort, yes, there's a lot to be worried about. Almost everything runs slower on the phone, it has less available memory, and some sound/movie types that play in the simulator will not play on the device. There's no way to tell from "50% CPU" whether your game will be OK on the phone or not.