Advertise Mobile SDKs Books Events Forum News Social Networking Support Us
Follow @iphonedevsdk on Twitter

Mockup & CodeGen, iPhone & iPad
($9.99)

Make your own iPhone apps
and run them live!
(free)

Manu
($0.99)

Want your application or service advertised on iPhone Dev SDK?

Go Back   iPhone Dev SDK Forum

Thread: cpu usage
View Single Post
Old 06-18-2009, 02:21 PM   #2 (permalink)
smasher
Senior Member
iPhone Dev SDK Supporter
 
smasher's Avatar
 
Join Date: Jul 2008
Location: San Mateo, CA (San Fran)
Posts: 3,858
Default

Quote:
Originally Posted by hugo View Post
hello,
i wrote a simple breakout game, but I dont have an iphone yet and the only way to try it is simulator, i think it works fine in it but when i run it in instruments it shows cpu usage at about 50%...
Is is a lot or there is nothing to be worry about?
Unfort, yes, there's a lot to be worried about. Almost everything runs slower on the phone, it has less available memory, and some sound/movie types that play in the simulator will not play on the device. There's no way to tell from "50% CPU" whether your game will be OK on the phone or not.
__________________

Free Games!
smasher is offline   Reply With Quote
 

» Advertisements
» Stats
Members: 158,722
Threads: 89,183
Posts: 380,507
Top Poster: BrianSlick (7,125)
Welcome to our newest member, idny99
Powered by vBadvanced CMPS v3.1.0

All times are GMT -5. The time now is 12:02 PM.
Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.