Ok, to follow up to this...
Cubeshifter had slowed down to 2-3 paid copies sold per day. The lite version was released for free on 6/6/09 and had ~200 copies downloaded that day. Over the next few days, ~1500 copies of the free version were downloaded and ~50 copies of the full version were sold as a result. The free version peaked at #43 in free board games, #86 in free puzzle games, and the paid version peaked at #89 in paid board games. Compare this to the paid version getting into the top 50 or so after simply posting a bug-fix update. As of right now, the lite version is #62 in free board games, and the paid version is not in the charts.
Yesterday I noticed a sharp increase in the number of full versions submitting high scores to the website, so I had a feeling it had been posted to a certain popular iPhone App cracking site. Sure enough -- it was on the front page. I would say that at this point I have more cracked versions submitting high scores than I do paid version.
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