The schedule and unschedule only work on classes who inherited from CocosNode, that make me very sad, even my own class interface inherited CocosNode:
Code:
@interface KAnimation : CocosNode {
}
@end
then i try to schedule a selector like this:
Code:
[self schedule:@selector(_playFrame:) interval:1];
Build and run the application, i found the selector _playFrame: never be called.
I think cocos2d framework still need to be improved for more easy-to-use.