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Cocos2D OpenGL Blend
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05-28-2009, 02:30 PM
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ob1
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Join Date: Mar 2009
Location: Switzerland
Age: 35
Posts: 97
Quote:
Originally Posted by
warmi
You need to group your sprites based on their blending properties.
This is generally handled by using a separate sprite atlas for different blending modes.
You are speaking Chinese to me here.
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