Quote:
Originally Posted by ob1
Well, I was asking if there was a "sanctionned" way to do it in Cocos2D. But as you said, I ended up hacking up the draw method. Not pretty.
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I know, Cocos2D doesn't solve all problems. I mainly try to use it as a wrapper of my own OpenGL ES code. I mainly override the -draw functions. I use Cocos2D for background drawing or doing simple things like moving an actor.