Thank you very much. I think my only remaining question is what to put for "myTableView" - I take it that is supposed to stand for the UItableview I am using - but I'm not sure what to call it in my software. Everything I try gives me an "undeclared" error (ie, if I use myTableView or just tableView, I get that error. I also tried self.tableView and that gave me an error saying there was no such structure).
Could the problem be that I did not declare an outlet for the tableview? I'm not sure if that is necessary or not. If that is not the problem, how do I figure out what to put for "myTableView"?
Maybe I should point out - I have been programming for a long time but I am very new to iPhone / objective C programming. I have been following a bunch of UITableView tutorials online, but I've had trouble making them work properly, at least in part because OS 2.2 seems to treat tableviews a little differently - or maybe just more strictly. Also, some tutorials start with projects based on the View-based template, some start with projects based on the Navigation-based template, and it's possible I have mixed and matched them improperly. In other words, perhaps there is something I left out that would have been generated automatically had I used the proper template.
Anyway, thanks again for your continued help!
Quote:
Originally Posted by Oliver Drobnik
That is most likely not your problem.
If you remove the contents of the array you use as data source you would probably call [myTableView reloadData]. This causes the table view to ask for how many rows there are now (0). So it will just draw a blank table.
The method you mention is good for animating the removal of single rows. So the pattern usually is: remove from NSArray, then make the table animate the removal.
I suspect your problem is that you are accessing memory that was previously released.
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