Quote:
Originally Posted by Kalimba
With all due respect, adequate piracy checking code is widely (read: freely) available out on the interwebs. Here's a link to Jeff LaMarche's blog on the topic, where no fewer than three techniques are outlined: iPhone Development: Anti-Piracy Snippet.
There may come a day when these methods are ineffective and a more aggressive technique is required. But for the time being I believe them to be more than adequate for detecting a pirated instance.
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Thanks for your insight, Mr. "Pro Game Developer".
For the rest of us, AntiCrack takes out the headaches.
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regards
Oliver Drobnik
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