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Old 05-11-2009, 10:08 PM   #17 (permalink)
tawpie
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I think the whole point of early testing with 3.0 on a device is so that there isn't as large a pool of broken apps when 3.0 releases to the general public and so that we devs don't go as ballistic when it takes forever to get an update through after the firmware does go live. I would plan on the queue being massive and the wait times long.

FWIW, I finally took a bunch of deep breaths and upgraded my only device to 3.0b5 after I discovered that my app was broken on the simulator. Phew, it's fine on the device. But I had to test because I send touches through to a scrollView, something that is explicitly mentioned in the release notes. Along the way I discovered two methods that are depreciated so I'll take care of them now. SoundEngine with fixes, BTW, works fine on my 2G iPhone. THANKS and props to Delirium.

Does anyone know if there is a thread started anywhere that lists whether or not a particular app actually breaks with 3.0b5 on device? I checked out the apps I own, and several (Ocharina being the most notable) are broken. Smule knows about it already. Anyway, it might be nice if those of us that have upgraded our devices and own apps were to give a warning to those devs that have broken apps but maybe like me are afraid of bricking their only test platform.
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