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Old 05-10-2009, 04:04 PM   #1 (permalink)
earamsey
Mobile Apps Dev [MAD]
 
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Join Date: Apr 2009
Location: USA
Posts: 2
Question iPhone OpenGL ES Shortcomings -- How to overcome?

Hi, read that iPhones OpenGL ES implementation of Matrix Multiplication is very slow and that their VOB implementation yields no significant improvements in performance. Sorry, but I lost reference to articles.

My question is, assuming these shortcoming are true, how do I optimize matrix multiplication and is there a work around for VOB inadequacy?

Thanks,
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