I see the SoundEngine stuff has been taken care of, but has anyone tried the OpenGL portion of Crash Landing on 3.0, such as the initialization stuff and Texture2D? I'm still timid about updating my personal phone (and development device) to a beta OS. With Apple's recent announcement, though, I may have to.
As an aside, if someone with 3.0 is willing to try out my game to see if it works, I'll provide a promo code. If it's broken, then I'll have to update to the Beta ASAP.
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Sproing - Updated September 17th, now with online high scores and challenges using Scoreloop!
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