Thanks Fritzer -
iScore Baseball is actually our flagship product, and has been VERY well received by the users. As you noted, it is a very deep application, and the higher price is more than justified. We even have users saying they can't believe it is ONLY $4.99 - they think it is worth much more.
Real applications like that are a much different user base (thank God!) than the users that are buying games and getting mad they spent 99 cents (or in some cases they downloaded a free game and say how awful it is) and leave a bad review after a developer has spent countless hours developing something. People spend more than 99 cents on a small soda at McDonalds that is gone in 30 seconds... how is a game not worth 99 cents if someone gets 10 minutes or more of enjoyment from it?
Sure, there is pure crap out there... but I think some reviewers of 99 cent games are overly critical. The iPhone game economy is quite strange that way.
Anyway, I posted the numbers for Bug Squash because I feel it is what most developers are going to be capable of creating. There are a lot of better games out there, and a lot that are not as nice, so I think these sales number are going to be a lot more typical for people than the 1% (or less) of games that really make a lot of money.
I'd still be curious to see some specific numbers from other "average" games... not many people willing to step up I guess.