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Old 04-26-2009, 02:20 PM   #155 (permalink)
GPFault
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Quote:
Originally Posted by jsonli View Post
Not quite. Each game is sold with a unique identifier (cdkey), and this identifier combined with the fact that the game is played off the server makes it unsuited for piracy.

On the iPhone, we can run everything off a server, but we have no identifier that can help us identify legit purchasers from crackers, so we don't know who is pirating and who isn't.
I'm suggesting that you let them download the app for free and pay to get a key from your server. So there's no need to crack the app. When they register for this key, you pair their key with the device ID (which is unique). The server validates this key/deviceID pair each time they run the app.
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