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Old 04-25-2009, 07:47 PM   #3 (permalink)
will.ray
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Join Date: Mar 2009
Posts: 161
Default

Quote:
Originally Posted by jtara View Post
That's really not cool, as you are eating CPU time in the loop.

IF it works at all, as I don't think any framework will call a delegate except during the message loop. By looping inside your code, you are not allowing the message loop to run.

Why not just sleepForTimeInterval?
I haven't heard of that one... I will try it... I am "flipping" cards over and I want there to be a 1/3 second delay between each one, will sleepfortimeinterval work for that?
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