Quote:
Originally Posted by jtara
That's really not cool, as you are eating CPU time in the loop.
IF it works at all, as I don't think any framework will call a delegate except during the message loop. By looping inside your code, you are not allowing the message loop to run.
Why not just sleepForTimeInterval?
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I haven't heard of that one... I will try it... I am "flipping" cards over and I want there to be a 1/3 second delay between each one, will sleepfortimeinterval work for that?