Quote:
Originally Posted by tophat02
Try adding:
Code:
glDisableClientState(GL_COLOR_ARRAY);
To Texture2D's drawAtRect and drawAtPoint functions, that ended up working for me.
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I am having the same problem. My string texture is rendering as a solid color block.
I have the correct blend mode enabled (glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)) and I have added glDisableClientState(GL_COLOR_ARRAY); to my drawAtPoint function yet it continues to be a solid block of color
Any ideas on how to fix?
[EDIT]: hahahahahaha oh man, I was just missing glEnable(GL_BLEND); Thanks ME_IS, your post made me double check haha.