This thread got me started, so here's my solution. As with the intial approach on this thread I retrieve the keyboard from the notification. I then take it one step further. After adding my UIToolbar to the keyboard I rebound the keyboard view. So the toolbar and they keyboard will both collect touch events within the Keyboard class frame. Handles rotation as well.
Code:
- (void)keyboardWillShow:(NSNotification *)notification
{
for (UIWindow *keyboardWindow in [[UIApplication sharedApplication] windows]) {
// Now iterating over each subview of the available windows
for (UIView *keyboard in [keyboardWindow subviews]) {
// Check to see if the description of the view we have referenced is UIKeyboard.
// If so then we found the keyboard view that we were looking for.
if([[keyboard description] hasPrefix:@"<UIKeyboard"] == YES) {
NSValue *v = [[notification userInfo] valueForKey:UIKeyboardBoundsUserInfoKey];
CGRect kbBounds = [v CGRectValue];
if(keyboardToolbar == nil) {
keyboardToolbar = [[UIToolbar alloc] initWithFrame:CGRectZero];
keyboardToolbar.barStyle = UIBarStyleBlackTranslucent;
UIBarButtonItem *barButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Dismiss" style:UIBarButtonItemStyleBordered target:self action:@selector(dismissKeyboard:)];
NSArray *items = [[NSArray alloc] initWithObjects:barButtonItem, nil];
[keyboardToolbar setItems:items];
[items release];
}
[keyboardToolbar removeFromSuperview];
keyboardToolbar.frame = CGRectMake(0, 0, kbBounds.size.width, 30);
[keyboard addSubview:keyboardToolbar];
keyboard.bounds = CGRectMake(kbBounds.origin.x, kbBounds.origin.y, kbBounds.size.width, kbBounds.size.height + 60);
for(UIView* subKeyboard in [keyboard subviews]) {
if([[subKeyboard description] hasPrefix:@"<UIKeyboardImpl"] == YES) {
subKeyboard.bounds = CGRectMake(kbBounds.origin.x, kbBounds.origin.y - 30, kbBounds.size.width, kbBounds.size.height);
}
}
}
}
}
}