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Old 04-16-2009, 06:35 PM   #5 (permalink)
joephish
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Join Date: Mar 2009
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Quote:
Originally Posted by jaguard View Post
Why don't you just swap buffers every once you load a new texture?
This will allow you to draw a smooth enough loading bar.
Because having loading on a separate thread allows you to be loading in textures while the game itself is running, rather than a loading screen. Which means bypassing loading screens altogether, where possible.

Thanks everyone for this thread by the way, it's been extremely useful :-)
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