Guys, I have SoundEngine working in the 3.0 simulator. I do not have the OS on a phone, so I can't verify that. Both of my games use SoundEngine, and like others in this thread, I got the same errors when compiling for 3.0. However, all you need to do is replace all the AssertNoError calls with:
if ( result != noErr )
return result;
and then remove the end: line.
Once you do this, it will compile, and run just fine in the simulator. I'm getting full audio, with no problems. Would anyone who is running 3.0 on a device be willing to replace these lines and try it out for themselves?
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