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Originally Posted by CommanderData
jaguard,
I'd say you have seen some significant success already, perhaps close to iShoot :D Again, I really appreciate those datapoints.
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You're welcome! As for the success - I'm not even near :). iShoot was #1 for a longer period, he was selling it for $2.99 (three times more), and he worked alone. So he's probably 10 times richer than me right now :).
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This mirrors a bit of what I'd expected- 1 million downloads of a free/lite app will probably be spread over many months, even in the case of a game like yours.
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Well, not quite. It's usually a spike. You can expect to get 1 million downloads in a first month, and then decline forever. Just like it usually happens with paid games, just like it happened with iDracula.
The spike is not especially this big. It can be only 100000 downloads with a maximum of 5000 daily, or 10% of that, all depends on a game.
The funny thing is that it's harder to reach the top-100 in free games than paid :). At least for us.
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As you point out though, that conversion could add enough sales a day and launch you into the top 100 paid.
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That was the idea :). Doesn't work well yet, but will see.