Quote:
Originally Posted by jaguard
All the "tophundreders"  . Top-10 gives you 100-200k downloads per day, which (combined with "normal" sales) at the conversion of 0.7% allows you to break into the top-100 paid. I guess iShoot had a better conversion, since it's just skyrocketed to number one spot in no time.
Free apps are just like the paid ones - if you reach top-100 (and then eventually top-50), you're golden with 100000s downloads, otherwise you'll just get a few hundreds/day, which will have no effect on your sales.
We are now at #74 in top-100 games section, with about 3k downloads in US top daily. Sales indeed have increased by a several percent, but that as well might be just the fluctuation..
Still about 24 places to reach the bottom of top-100  . The real fun begins when you reach top-50, because lots of people download free apps from mobile appstore.
Quite possible, too.
This hadn't been this fun if there were no luck involved, had it?  .
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jaguard,
This is some valuable info! Thank you for sharing... I had no idea you were the developer of
that game... I'd say you have seen some significant success already, perhaps close to iShoot

Again, I really appreciate those datapoints.
This mirrors a bit of what I'd expected- 1 million downloads of a free/lite app will probably be spread over many months, even in the case of a game like yours. As you point out though, that conversion could add enough sales a day and launch you into the top 100 paid.
Oliver,
Your info is quite interesting too! If I take these two extremes I can see that a lite version could be easily worth another 10-25 copies sold per day in many cases (based on 1,000 to 3,000 lite downloads per day, plus the associated visibility boosts)- perhaps a lot more if you get a bit of lady luck on your side!
Thanks to both of you for sharing. It gives me something to consider!