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Old 04-06-2009, 09:47 AM   #7 (permalink)
CommanderData
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Join Date: Oct 2008
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Quote:
Originally Posted by jaguard View Post
All the "tophundreders" . Top-10 gives you 100-200k downloads per day, which (combined with "normal" sales) at the conversion of 0.7% allows you to break into the top-100 paid. I guess iShoot had a better conversion, since it's just skyrocketed to number one spot in no time.

Free apps are just like the paid ones - if you reach top-100 (and then eventually top-50), you're golden with 100000s downloads, otherwise you'll just get a few hundreds/day, which will have no effect on your sales.
We are now at #74 in top-100 games section, with about 3k downloads in US top daily. Sales indeed have increased by a several percent, but that as well might be just the fluctuation..
Still about 24 places to reach the bottom of top-100 . The real fun begins when you reach top-50, because lots of people download free apps from mobile appstore.

Quite possible, too.

This hadn't been this fun if there were no luck involved, had it? .

jaguard,
This is some valuable info! Thank you for sharing... I had no idea you were the developer of that game... I'd say you have seen some significant success already, perhaps close to iShoot Again, I really appreciate those datapoints.

This mirrors a bit of what I'd expected- 1 million downloads of a free/lite app will probably be spread over many months, even in the case of a game like yours. As you point out though, that conversion could add enough sales a day and launch you into the top 100 paid.


Oliver,
Your info is quite interesting too! If I take these two extremes I can see that a lite version could be easily worth another 10-25 copies sold per day in many cases (based on 1,000 to 3,000 lite downloads per day, plus the associated visibility boosts)- perhaps a lot more if you get a bit of lady luck on your side!


Thanks to both of you for sharing. It gives me something to consider!
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