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Old 04-06-2009, 09:22 AM   #5 (permalink)
jaguard
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Join Date: Sep 2008
Posts: 53
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Quote:
Originally Posted by CommanderData View Post
Yes, some freebies may be downloaded a million times or more. But how many enjoy that exposure?
All the "tophundreders" . Top-10 gives you 100-200k downloads per day, which (combined with "normal" sales) at the conversion of 0.7% allows you to break into the top-100 paid. I guess iShoot had a better conversion, since it's just skyrocketed to number one spot in no time.

Quote:
And is that over 1 month, or 3 months, or 6 months?
Free apps are just like the paid ones - if you reach top-100 (and then eventually top-50), you're golden with 100000s downloads, otherwise you'll just get a few hundreds/day, which will have no effect on your sales.
We are now at #74 in top-100 games section, with about 3k downloads in US top daily. Sales indeed have increased by a several percent, but that as well might be just the fluctuation..
Still about 24 places to reach the bottom of top-100 . The real fun begins when you reach top-50, because lots of people download free apps from mobile appstore.

Quote:
Isn't it equally likely that if we pick a free lite game at random that it's seen maybe 10,000 downloads a month? That's only 70 extra sales a month...
Quite possible, too.

Quote:
iShoot definitely got really lucky with the combination of lite and full game! I mean, it helps to have a fun, quality title of course... but there's still an element of luck in getting enough recognition and momentum to reach that coveted top spot.
This hadn't been this fun if there were no luck involved, had it? .
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