Quote:
Originally Posted by CommanderData
Anyone else have conversion rates to share? If the average is this low was it still worth the trouble to make a lite version?
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It's not low. 0.7% is quite high value overall. Some free games are downloaded more than million times, so that will result in at least 7000 sales. These are direct sales, but there are also sales that will be the result of these sales (increased overall position gives better exposure).
We've been running lite version for only a few days, I don't have any real numbers, but I would estimate the conversion is about the same, or slightly lower.
It was a lite version after all, which allowed iShoot to hit number 1 place in appstore. None have repeated this kind of strategy successfully, though.