Quote:
Originally Posted by Oliver Drobnik
I am currently getting a Lite to Full Conversion Rate of 0.7% for our game LuckyWheel.
That means 0.7% of people who download the free Lite Version also buy the Full version at $1.99.
Has anybody of you also calculated a conversion rate and would be willing to share their result?
My second question relates to price: How do you think the best releation between Full Price and conversion rate should be? i.e. do you think I would be making more if I a) decrease the price or b) increase the price.
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Ouch! It may not help that the *only* review on the full version is a horrible one star review as well (at least in the US as of this morning 4/6). Too bad when people enjoy something they usually don't bother to leave feedback.
Anyone else have conversion rates to share? If the average is this low was it still worth the trouble to make a lite version?