I am currently getting a Lite to Full Conversion Rate of 0.7% for our game
LuckyWheel.
That means 0.7% of people who download the free Lite Version also buy the Full version at $1.99.
Has anybody of you also calculated a conversion rate and would be willing to share their result?
My second question relates to price: How do you think the best releation between Full Price and conversion rate should be? i.e. do you think I would be making more if I a) decrease the price or b) increase the price.
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regards
Oliver Drobnik
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