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Old 04-06-2009, 07:38 AM   #1 (permalink)
Oliver Drobnik
Dr. Touch Cocoa Helpdesk
iPhone Dev SDK Supporter
 
Join Date: Sep 2008
Location: Vienna, Austria
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Default Lite to Full Conversion Rate

I am currently getting a Lite to Full Conversion Rate of 0.7% for our game LuckyWheel.

That means 0.7% of people who download the free Lite Version also buy the Full version at $1.99.

Has anybody of you also calculated a conversion rate and would be willing to share their result?

My second question relates to price: How do you think the best releation between Full Price and conversion rate should be? i.e. do you think I would be making more if I a) decrease the price or b) increase the price.
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regards

Oliver Drobnik
Cocoanetics - Our DNA is programmed in Objective-C.

Linguan – makes localizing strings file fun!

Cocoanetics Parts Store – easy to use yet professionally looking components that you can use to spruce up your own apps. Augmented Reality, Calendar Control, Pin Lock or Purchase Button are only some examples. You get full source code, no static library crap, and lifetime support. Check it out today!
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