Need some advice?
I'm actually planning to develop a text reading game for children that will be using some animation inside the UITextview as well. The animation will be quite involved, as there may be many sprite active at one once (10-20+). The text will be non-editable and unicode support is needed (Japanese, Chinese)
However, I'm having a hard time deciding if I should use the suggested method of using UITextview and put UIImageview as subview for the animated sprites, or actually redo the whole functionality of UITextview using OpenGL ES based text rendering so it can work better with the animated sprites.
I'm basically not sure if I just use UITextview and UIImageview the frame rate will be able to support all the animation activities. Do you guys have any suggestions? Any advice will be greatly appreciated!
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