Quote:
Originally Posted by PhoneyDeveloper
I'm not saying this isn't tedious, it is. But the info is somewhere in there of what kind of blocks of memory are being allocated and not released.
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I messed around with that quite a bit and couldn't find anything in the area of CFImage that was anywhere near large enough to be my images. Also, I find that the automatic leak detection doesn't seem to work very well.
However, at a high level on the simulator I could easily see in the ObjectAlloc graph the numbers going up and down, whereas running on device it was not going down except just a little bit.