Advertise Mobile SDKs Books Events Forum News Social Networking Support Us
Follow @iphonedevsdk on Twitter

Interface 2, Advanced iOS
Mockup & Code Gen
($9.99)

Make your own iPhone apps
and run them live!
(free)

Pic Frame Dynamo: Photo Editing
($0.99)

Abiliator
($1.99)

Want your application or service advertised on iPhone Dev SDK?

Go Back   iPhone Dev SDK Forum

View Single Post
Old 03-28-2009, 04:18 PM   #2 (permalink)
DrGonzo105
Registered Member
 
Join Date: Dec 2008
Posts: 45
DrGonzo105 is on a distinguished road
Default

Quote:
Originally Posted by Skavenger View Post
Hi,

I'm working on the audio playback routines that are required by our game and before I put anything down in code I require some questions answered.

From what I can tell CoreAudio can decode to a buffer mp3/aac files, once decoded (or partly decoded) into memory I can stream these through the OpenAL framework which should mix said buffered tracks with any sound-fx that we may wish to play.

However does anyone know if CoreAudio can support multiple mp3 decoding into buffers that can be mixed via OpenAL? I know it can't be done with AudioQueue playback directly (only 1 mp3/aac compressed track support) according to the docs.

Thanks,
- Skavenger.
I'm very curious about this too.
DrGonzo105 is offline   Reply With Quote
 

» Advertisements
» Stats
Members: 175,633
Threads: 94,090
Posts: 402,803
Top Poster: BrianSlick (7,990)
Welcome to our newest member, nor9849
Powered by vBadvanced CMPS v3.1.0

All times are GMT -5. The time now is 08:12 AM.
Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.