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Originally Posted by wuf810
and why they implemented AVAudioplayer etc. and also why I never used SoundEngine...been bitten too many times by code that suddenly is nolonger supported.
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Yeah I had a sneaking suspicion this was why the soundEngine.cpp was yanked... oh well. But if it still works on 3.0 iphones when the app is built for 2.0 (or whatever) it's not terrible, as it won't "break" anything already made correct? We'd just have to change it if we want to build for 3.0; is my thinking on target?