Audio Playback and Decoding.
Hi,
I'm working on the audio playback routines that are required by our game and before I put anything down in code I require some questions answered.
From what I can tell CoreAudio can decode to a buffer mp3/aac files, once decoded (or partly decoded) into memory I can stream these through the OpenAL framework which should mix said buffered tracks with any sound-fx that we may wish to play.
However does anyone know if CoreAudio can support multiple mp3 decoding into buffers that can be mixed via OpenAL? I know it can't be done with AudioQueue playback directly (only 1 mp3/aac compressed track support) according to the docs.
Thanks,
- Skavenger.
|