Quote:
Originally Posted by Kuroyume
I wouldn't use the Simulator for anything but basic evaluation. My first app worked brilliantly on the Simulator but exhibited all sorts of problems on a real iPhone. The only way to test an app properly is with ad-hoc on a real iPhone. Ignore the Simulator in general except for build warnings and errors.
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I understand that, but as you just said, it worked BETTER on the simulator, whereas mine is working worse. And with a lack of devices to test on, I'm paranoid that something will go wrong on an older device or something.
Plus it's quicker to compile and test little stuff on the simulator (then check it all works fine on the iPod after all the little stuff is in), and it's annoying that my images won't crop as they should. Being the simulator though it IS just an annoyance and nothing more. I just hope it all works right elsewhere...