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Old 03-04-2009, 02:36 PM   #10 (permalink)
marcond
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Post For everyone else!

Give it a shot guys! I'm not sure what Kalimba's problem is, I told him I wanted MIDI support too lol, not like I'm advocating AAC over MIDI. My post wasn't even for him.. Somethin about fruit I don't know.. Anyways, this does work MIDI will be much smaller, as I mentioned above. It's a byte representation as opposed to an actual analog/digital representation of the music, obviously it's smaller.

But, if you read the tech post, which he didn't, you would see it gets converted to apples proprietary CAF format, which is a packet based sound format, just like MIDI. AAC is just the encoding, it's actually Apples proprietary format put in a CAF container.

I have to say, it works just fine for looped audio.. Also check out


iPhone Dev Center

This is probably better for shorter clips. I also need control over when the sound actually Stops, this soundkit gives you callbacks for when the sound objects actually stop playing!

I doubt he really even knows how to code, so at least give it a shot and try not to let negative people get ya down, or fictitious math It didn't take me that long to get the code they have working!

Quote:
Originally Posted by Kalimba View Post
Generalizing the issue to the concise bullet point of "MIDI and AAC are both sound files, so problem solved!" hardly addresses the original issue. Sure, if you want to take a 500 byte MIDI file, then "convert it" to AAC that'll work. Let's say your AAC file ends up being a megabyte, is that a realistic size for a song? Lol, I think it might be. So, great, you've effectively taken one "music" file and multiplied its size by a factor of over 2000 to get the other "music" file. But it's all just music, right? Lol. It's all the same. Problem solved. Lol. Apples are oranges as bananas are lemons. Lol. Lemonade for everyone!
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