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Old 01-20-2009, 08:31 PM   #4 (permalink)
smasher
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Quote:
Originally Posted by skinnytron View Post
I am a developer with a pretty extensive background in web development and now iPhone app development for the last 6 months. I want to start learning OpenGL for the iPhone but I have absolutely no background with 2D or 3D game engines.

Where is a good place to start? Can someone recommend a good tutorial that walks through the basics or online classes or something of that nature?
I suggest downloading the GLSprite example, and using that as a starting point. It already has the code for setting up a view and loading an image. Then start reading some opengl tutorials and modifying the example.

I used the OPENGL red book (this is not specific to ES, but had some great explanations of the core concepts)

Amazon.com: OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition): OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis: Books

and the online openGL spec:
OpenGL ES 1.1 Reference Pages
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