Low memory warning until reboot
i've heard of some graphics intensive games needing to be rebooted prior to running else crashes would occur.
My app (like many) uses a heavy dose of tableviews to perform most of it's functions. Lately my apps been causing memory warning after navigating through a series of screens. i could replicate the hit on memory by accessing nine table levels in a row. over and over i could cause my 3g to issue a memory warning. each time, exit the app, restart the app and replicate the problem (not in debug mode or instruments.. just on it's own).
if i reboot my 3g, run the app, do the same thing.. no problem.. no warnings. Can anyone shed light on why this happens? I'm sure i have leaks hanging around that i need to fix but why would a reboot fix the problem? Would you think it possible that xcode leaves debugger stubs on the device that might cause some of these issues?
anyone else experiencing this? Thoughts?
Thanks,
John
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Last edited by BostonMerlin; 01-06-2009 at 03:07 PM.
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