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Old 01-02-2009, 10:39 PM   #7 (permalink)
dicklacara
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Join Date: Nov 2008
Posts: 123
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Quote:
Originally Posted by jaguard View Post
I

dicklacara
Thank you, I will take a look at ColdFusion. So I just need a coldfusion shared hosting (just quickly googled it, prices look reasonable, like $20/month), and the ColdFusion will take care of the rest?
The ColdFusion isn't quite cheap though. $1300 is not something I gladly throw away..
The shared-hosting service buys CF and pays the $1300-- you pay $20/month as a shared-user of CF, SQL, storage, bandwidth...

If you get really high performance requirements then you can grow into a co-located dedicated hosting service. I didn't mention it but CF also has some high-end performance/reliability options including multi-server load balancing and fail-safe. I never used these in production but played around with them on some local machines-- pretty easy to install and manage.

But, the Developer version is free and supports 3-5 (I can't remember) concurrent users. You should be able to do any necessary development and local testing on something like a mini. So you don't need to spend any $ on software or co-hosting to start.

Ooooh, I just had a flashback! AIR, the CF socket capability (event gateway) was there to support messaging-- where small packets of data were quickly/efficiently dispatched throughout the organization (Adobe).

If it is what I think it is, you may be able to use it to let a player interact with multiple other players, each, with a single request/response to the http server (actually the event gateway).

Also, I didn't mention it earlier, but CF also provides some rather elegant ways of caching and maintaining state of the clients-- so you should be able concentrate on what you are trying to accomplish.

Also, there is an excellent CF support forum if you need help

ColdFusion Home

All levels of users, from beginner to expert. They are very helpful!

Tell 'em what you are trying to accomplish-- if it can be done, well, with CF, then someone has prolly done it.

Tell 'em dicklacara sent you-- I used to be quite active on the site

Finally, I would appreciate if you would post your findings here (or PM me).

I have an idea for a future iPhone app that involves multi-user interaction. It's not a game so the performance is not really an issue. Rather, I am interested in how easy it is to implement multiiuser interaction if iPhones via a web site.

TIA

Dick

Last edited by dicklacara; 01-02-2009 at 10:41 PM.
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