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Old 01-02-2009, 09:39 PM   #5 (permalink)
jaguard
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Join Date: Sep 2008
Posts: 53
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Quote:
Originally Posted by inZania View Post
I've done a lot of multiplayer gaming work over the years (worked at EA on MMOs and such). To be honest, even using PHP or the like would be an extremely poor solution. The only "right" solution is to use a direct socket connection - though using a central
I don't think a direct socket connection is the key. Actually, pocket PC version of my game did have a multiplayer, and it was a socket-based. Theoretically, it could work with anyone in the world, but in fact since most devices doesn't have a real IP adress, it didn't. The only way was to Pair devices into one network and then it worked allright, so it was a local multiplayer which could be global but wasn't. Few people managed to get it working globally, though, since they did have a real IP on their device, but this depends on the IPS and most likely isn't available.

dicklacara
Thank you, I will take a look at ColdFusion. So I just need a coldfusion shared hosting (just quickly googled it, prices look reasonable, like $20/month), and the ColdFusion will take care of the rest?
The ColdFusion isn't quite cheap though. $1300 is not something I gladly throw away..
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