Code:
import "torchViewController.h"
@implementation torchViewController
- (void)viewDidLoad {
capSession=[[AVCaptureSession alloc] init];
device=[AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
[device lockForConfiguration:&err];
[capSession beginConfiguration];
input=[[AVCaptureDeviceInput alloc] initWithDevice:device error:&err];
output= [[AVCaptureStillImageOutput alloc] init];
[capSession addInput:input];
[capSession addOutput:output];
[capSession commitConfiguration];
[capSession startRunning];
}
-(IBAction)lightOn{
[device setTorchMode:AVCaptureTorchModeOn];
}
-(IBAction)lightOff{
[device setTorchMode:AVCaptureTorchModeOff];
}
/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
}
*/
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
@end
Sorry for reviving this old post but can someone tell me what to put in the header file for this?