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Old 11-22-2008, 08:31 PM   #11 (permalink)
bhearn
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Join Date: Aug 2008
Posts: 125
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Quote:
Originally Posted by kshep View Post
Imangi was built without Interface Builder, the interface is all created programatically, so no nibs there. Every string in the app is retrieved using NSLocalizedString()
Same with Subway Shuffle. The most troublesome issue I had is that my instruction screens (text bubbles on levels 1 and 2) were images in the non-localized version; I didn't want to load down the app with lots of images. So I had to write some code to wrap arbitrary text in a bubble with a pointer coming out, satisfying various location constraints.

Other issues:

* Some translated strings were too long for the interface; it took some back and forth with the translators to get strings that were meaningful and would fit.

* The original German translation I got turned out to be garbage, which I didn't realize until I started getting bad reviews in Germany. Turns out the (usually reliable) German translator my localization service used decided he was too busy, and had a friend do it. Caveat emptor!

Quote:
Originally Posted by kshep View Post
@bhearn, glad to hear that localization has helped Subway Shuffle. Great game btw, my wife and I have had a lot of fun with it.
Thank you! And good luck with your international sales.

- Bob
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