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Old 11-22-2008, 06:43 AM   #11 (permalink)
hobbyCoder
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Quote:
Originally Posted by mbruun View Post
writing reviews for your own app??? I wouldnt go there...I ahve been tempted to erite a review commecnting on another users misunderstandngs, but in the end it woul look pretty lame...
I disagree. I bought my own app and am entitled to one review just like anybody else. However, I make it clear that I'm the developer, and use the review as another place to respond to confusion, I don't feel it's particularly lame.

Recently, my second application finally made it through review - Magic Card - a very cool little magic trick application (BTW, it took 11 weeks to review because Apple made me remove the false home screen from the app, though many other apps on the store use one -- I'm posting an update next week to restore the false home screen and the embedded video instructions that referenced it). Anyhow, this app uses the phone's camera, and UIImagePickerController is notoriously unreliable if your iPhone hasn't been rebooted recently... Apple really needs to address this bug, but that's another story. Not surprisingly, I get reviews from time to time by people claiming the app doesn't work, so I responded with my own review. It's so frustrating, as an amateur magician I KNOW that this app is really very good, and $5 is a great price (even the lamest packet tricks are $20+) but the App store culture is a cruel beast.

As to the original topic, I love buying my own apps -- it's always the best part of the dev cycle.

P.S. Of course, as always happens, when Apple finally released my app I had only 24 hours before a vaguely similar app appeared to compete with-- sigh-- should've had at least a month to myself. The two programs are actually completely different, but they look like they compete when browsing the entertainment section.

Last edited by hobbyCoder; 11-22-2008 at 06:50 AM. Reason: Fixed reference to UIImagePickerController
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